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How can I make enemies actually cast their spells in RPG style maps.

08-05-2003, 09:17 AM#1
Sardius
Something I've noticed A LOT in rpg style maps, including the default scenerio, Warchasers. Is the monsters whether they are hero based or unit based are all incredibly timid about using their spells unless fighting a huge group of units...
Me and my 2 friends played through war chasers 3 times "died the first two" and the 3 bosses all were given spells... But only on the third time through did the first mini boss cast rain of fire for the first time and has never used warstomp even though he has it...
The end boss didn't cast any spells at all, even though he has em...
Is there way to make them more magic aggressive even though there are only a small number of units... Without making triggers.
08-05-2003, 09:24 AM#2
Earth-Fury
gota use a custom AI file (JASS priograming)
08-05-2003, 04:30 PM#3
Magos
Spells for computer players is a pain in the XXX. I had a unit using the Raise Dead ability (necromancer version). I made sure the Necromancer Training was researched for that player. Didn't work...
I used a trigger to turn on autocast for that unit. Didn't work... I used triggers to periodically cast Raise Dead for that unit (manually). Didn't work...
08-05-2003, 07:27 PM#4
hodi
hm my enemys use their abilities, but there are some bugs, Feral Spirit for exsample, everytime a cpu unit cast my custom Feral Spirit the summoned units just walk 4 screens away from the caster :////
But I partically solved this with a weird trigger combination and by increasing their acc.range to max.

hodi
08-05-2003, 07:59 PM#5
cbc22
I have this problem too...

There's an Action that goes like:

Issue an order with no target, Cast <spell> here.

However, the list of spells available are only for the built in ones. If you made a custom spell, you're out of luck...