| 08-16-2002, 09:23 PM | #1 |
I need help making a new spell by using the Cyclone Spell as the base. I made the copy of the spell and change the data, did the strings and that was all fine. heres my problem when I went to edit the Func text and i noticed there were 2 codes. I put my new spell code in the top one but when i put it in the bottem one it messed up. So I just want to know wheres does the second code come from? If you don't know what code I'm talking about here is the Cyclone entry. // Cyclone [Acyc] Art=ReplaceableTextures\CommandButtons\BTNCyclone.blp Buttonpos=1,2 Requires=Redt Requiresamount=2 order=cyclone [Bcyc-the second code] Buffart=ReplaceableTextures\CommandButtons\BTNCyclone.blp Effectart=Abilities\Spells\NightElf\Cyclone\CycloneTarget.mdl Targetattach=sprite,first Effectsoundlooped=CycloneLoop |
| 09-02-2002, 11:44 PM | #2 |
bump - still need help!!! |
| 09-04-2002, 06:46 AM | #3 |
Guest | "BCyc" stands for "Buff Cyclone" (I think). Technically, spells like Cyclone are "Negative Buffs" (negative status afflicitions). "ACyc" is "Action Cyclone". "Buffart" is the very small icon used on the "Status" portion of the afflicted unit. "Effectart" is the actual effect art used. "Effectsoundlooped" is what sound is used with the action. I think "Targetattach" refers to what cursor is used when you select Cyclone (to allow you to select a unit), but I am not sure. --nihilist |
