| 08-06-2003, 04:15 AM | #1 |
i want to know, how can u make a unit NOT selectable |
| 08-06-2003, 07:43 AM | #2 |
I havent found a good way to make a unit totaly unselectable (other then making it a doodade, in which case its not a unit anymore) but you can use a trigger to unselect it and give people the idea not to mess with the unit. The trigger is Events |->Player - Player 1 (Red) Selects a unit Conditions |->Unit - Unit type of(triggering unit) Equal to "unit_Type_here" Actions Selection - Remove (Triggering unit) from selection for (Triggering player) If anyone has a better way, I would like to know too. Hope that can help you though Neo_Genesis |
| 08-06-2003, 07:46 AM | #3 | |
Quote:
By using that method the player can still see the uni, for a small amount of time. But I don't know a better solution either. |
| 08-06-2003, 08:01 AM | #4 |
giving the unit no model will do it.... but thats not a very good solution and the method suggested seems to have a lag time |
| 08-07-2003, 02:16 AM | #5 |
giving the unit no model seems to still be able to be selected with "drag-select" |
| 08-07-2003, 08:27 AM | #6 |
Give the unit to one of the neutral and set the right alliances. |
| 08-07-2003, 08:30 AM | #7 |
Selection scale - 0.00 in the object editor |
| 08-07-2003, 08:30 AM | #8 |
Karkou, that wont help his problem at all. Setting it to no model works but yes its still drag-selectable. Units that arent owned by the player are harder to select. |
