| 08-06-2003, 05:13 PM | #1 |
why dosen´t this trigger work Event - Unit owned by (owner of the buildings) dies Condition - Units in (playable map) owned by player 2 equals to 0 Condition - (triggering unit) is a structure Equal to true Action -cinematic thanks;) |
| 08-06-2003, 05:19 PM | #2 |
I don't think you can use triggering unit, and that function may count dead units as well. Use a boolean, like units alive equal to false. |
| 08-06-2003, 06:24 PM | #3 | |
the reason it prolly doesnt work is becuase of the first line Quote:
You cannot use owner of the buildings in an event statment What you want is prolly Events Unit - A unit owned by Player 1 (Red) Dies Condition (Number of units in (Units owned by player 1 (Red) matching (((Matching units) is alive) Equal to True))) equal to 0 Actions your actions here That should do it for you Neo_Genesis |
