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Random Desync Problem

08-07-2003, 11:14 PM#1
Trav
This is an old map of mine that I have recently updated to be compatible with TFT. I removed the imported music so that you could help me identify a very nasty problem causing desync on map initialization. UMSWE 3.8 is the editing program I use, but it can be opened with the normal TFT editor as well.

I'm familiar with what causes this problem, but somehow I seem to be overlooking whatever the case is here. I do not think the triggers themselves are the cause of the problem, but something that loads immediately in the map design. It is random - sometimes there is no desync, but usually it happens to at least 2 players.

Help is appreciated, and I will give due credit to whoever can identify the problem.