HomeUser Control Panel (unavailable in archive)ForumsTutorialsArt GalleryResourcesMaps

Attaching weapons

08-08-2003, 12:28 AM#1
Athifos
I have heard people talking about attaching weapons to units using triggers. How is this done?
08-08-2003, 02:21 AM#2
Guest
You use the Trigger

Special Effect - Create a special effect attached to the weapon of (Triggering unit) using Abilities\Weapons\Dryadmissile\Dryadmissile.mdl

You can goto this site for free weapon models.

http://www.campaigncreations.org/war...achments.shtml
08-08-2003, 02:27 AM#3
Drider
Wait, so does that replace the units old weapon?
08-08-2003, 03:04 AM#4
exalted-one
coolaboy, that site's off the chain! Tight! I think I now have 2 more things to add as far as triggering goes in my map. ;)
08-08-2003, 03:16 AM#5
Allanon[Druid]
Quote:
Originally posted by Drider
Wait, so does that replace the units old weapon?


No it doesn't. Use it when you alpha out the weapon of a unit via skinning. That way you don't have to add a weapon in the actual model.
08-08-2003, 04:39 AM#6
xXL33t-DragonXx
Very cool. 8) I could do some nice item triggering with this.
08-08-2003, 05:36 AM#7
DvWizard
Can anybody post a list of the attachment points on units, and which corresponds to which part? I can't find this anywhere.
08-08-2003, 05:49 AM#8
Guest
Well if you have TFT then it comes with a list but here is one anyways made by the creater of UMSWE:

The following information might be of use to those of you
attempting to use the "Special Effect - Create Special Effect
On Unit" trigger action. The first parameter for this action
is an attachment point name, which is a string value that you type
in manually.

One or more modifiers can be added to an attachment point name to
specify the exact location to which you want to attach the special
effect. These modifiers are optional, and are not defined for all
units and attachment point names. Example attachment point names:
"overhead", "hand", "hand left", "foot
right mount rear".

Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)