| 08-08-2003, 12:28 AM | #1 |
I have heard people talking about attaching weapons to units using triggers. How is this done? |
| 08-08-2003, 02:21 AM | #2 |
Guest | You use the Trigger Special Effect - Create a special effect attached to the weapon of (Triggering unit) using Abilities\Weapons\Dryadmissile\Dryadmissile.mdl You can goto this site for free weapon models. http://www.campaigncreations.org/war...achments.shtml |
| 08-08-2003, 02:27 AM | #3 |
Wait, so does that replace the units old weapon? |
| 08-08-2003, 03:04 AM | #4 |
coolaboy, that site's off the chain! Tight! I think I now have 2 more things to add as far as triggering goes in my map. ;) |
| 08-08-2003, 03:16 AM | #5 | |
Quote:
No it doesn't. Use it when you alpha out the weapon of a unit via skinning. That way you don't have to add a weapon in the actual model. |
| 08-08-2003, 04:39 AM | #6 |
Very cool. 8) I could do some nice item triggering with this. |
| 08-08-2003, 05:36 AM | #7 |
Can anybody post a list of the attachment points on units, and which corresponds to which part? I can't find this anywhere. |
| 08-08-2003, 05:49 AM | #8 |
Guest | Well if you have TFT then it comes with a list but here is one anyways made by the creater of UMSWE: The following information might be of use to those of you attempting to use the "Special Effect - Create Special Effect On Unit" trigger action. The first parameter for this action is an attachment point name, which is a string value that you type in manually. One or more modifiers can be added to an attachment point name to specify the exact location to which you want to attach the special effect. These modifiers are optional, and are not defined for all units and attachment point names. Example attachment point names: "overhead", "hand", "hand left", "foot right mount rear". Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings) Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings) |
