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You must built a Necropolis in 2 minutes or you will be revealed? wtf??!?

08-08-2003, 05:31 AM#1
Sardius
This error seems to happen. sometimes, not all the time when I start a custom map.
I made the legion and naga playable, legion based through the undead and naga based through the night elves...
and SOMETIMES when I start it gives me a two minute timer or I'll be revealed if I don't have a necropolis or tree of eternity...
How do I stop it from doing this? obviously it has to be possible since there are dozens of maps that don't even have those buildings.
08-08-2003, 06:04 AM#2
Silenkiller
Do u still have melee triggers in a effect? Thats what i'd look at first.. then again, i could be wrong >.<
08-08-2003, 06:31 AM#3
doubledare
I think if you use the Undead/Night Elf townhall as the basis for the Naga/Legion townhall unit, you should be fine.

I've noticed that there are a lot of unit requirements that seem to be hard coded into the game. For instance:

I designed a custom human hero and based if off of the Demon Hunter. I changed the requirements, trained from, race, etc fields to the human equivilent. The problem came when I would train a melee hero first (like an Archmage). Then, when I'd upgraded from the Town Hall to the Keep, I was unable to train the new hero. The tooltip stated that it required a Tree of Ages! The problem was easily solved by remaking the hero based off of a Human hero, rather than a Night Elf hero.
08-08-2003, 08:58 AM#4
Sardius
Well the thing is The naga building is the naga building, Temple of Tides is based off nothing...
But this obviously can be disabled since this never pops up in non base maps...
I have some melee triggers on, which one is it?
08-08-2003, 01:14 PM#5
lordwiggin
id just delete all the melee triggers or just disable them then if u find out u need some u can still just cnp