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My upcoming new campaign.

08-08-2003, 08:20 AM#1
Ares_WarBlade
I'm currently developing a campaign using a few unique ideas I thought of.

-At the beginning of the campaign, you're just a soul floating around in the void. You select your main hero, then you are teleported to a ship out in the middle of an ocean.
-The ship will land in a random port, and everyone in that town will treat you suspiciously, as if you were a stranger (which you are).
-Depending on what you do in town, will effect your reputation, if your reputation in town gets real good... or real bad... then news will travel to other towns.
-A completely unique magic system, it is based completely on "Schools" instead of individual abilities.
-Massive tables of items, several items only available to several classes. 10 different types of materials per craft (IE: 10 different metals, 10 different types of wood, 10 different types of leather, 10 different types of cloth)
-A crafting system that allows you to make weapons and armor.
-Not only all the different crafted items, but special items such as... Magic, Ancient, Unique, Cursed, and Forsaken.

There's a lot more stuff to it as well, but that's going to be kept under wraps for right now. As for now, let me just give an explanation of the "special" types of items.
Magic - Minor Enchantments to items, such as minor mana boost.
Ancient - Rare items from a lost civilzation, have moderate to powerful magic.
Unique - VERY hard to find, ranging from minorly powerful to godly powerful.
Cursed - Usually has a great a bonus... but comes at great price. Cursed items can NOT be removed by normal means, they have to be removed by a priest.
Forsaken - Incredible bonus but a horrid penalty comes with it. You must decide if it's worth it, because only a priest of a greater path may remove a forsaken item.