| 08-08-2003, 01:47 PM | #1 |
how do you make it so that when a player has 2 of unit A one gets removed |
| 08-08-2003, 01:56 PM | #2 |
Events Unit - A unit enters (Playable map area) Conditions (Number of living Footman units owned by Player 1 (Red)) Equal to 2 Actions Unit - Remove (Entering unit) from the game |
| 08-08-2003, 02:06 PM | #3 |
If you do it Coffein's way you'll need to put a condition to check if the entering unit is a footman as well because in some instances they may of somehow have gotten 2 footmen at the start(or some other way) and therefore it'll find the 2 footmen when a unit enters the playable map area(that may not be a footman at all) and end up deleting the wrong unit. |
