| 08-08-2003, 10:19 PM | #1 |
Is there any way to execute an action if a unit comes X range close to a wall/cliff? I really don't want to create regions for every wall, as it's quite many, not talking about walls that are not rectangular. EDIT: Come on. I've seen some amazing stuff being done here at wc3c(such as custom lights, saving & restoring a hero).. This shouldn't be impossible. Or is it? |
| 08-08-2003, 11:29 PM | #2 |
Only way I've been able to come up with is via the use of regions which are adjacent to any non-walkable regions. There's really no way to access the pathing through triggers or check its conditions. -Nicodemus |
| 08-08-2003, 11:33 PM | #3 |
What do you mean by "adjacent to any non-walkable regions."? That I have to use regions after all? That sucks. Hmm, the cliifs/walls are models, right? Is it possible to use that model on a unit and then use the "Unit comes within X of unit"? Or? I'm desperate :/ |
| 08-09-2003, 02:28 AM | #4 |
iif you are desperate, you can put a series of invisible flying units by the walls, and check range with the units |
