here i think i got it how....
variable:
explode_timer
terrorist_win
trigger 1
E: a unit uses an ability
C: ability is equal to 'ur spell'
A: trigger - run trigger 2 ignoring condition
trigger 2
E:
C:
A: countdown timer - start explode_timer as a One-shot timer that will expire in 20 seconds
countdown timer - create a timer window for explode_time with title Bomb explode in:
trigger 3
E: timer - explode timer expires
C:
A: set terrorist_win = (terrorist_win + 1)
game - text display: terrorist wins |