| 08-09-2003, 08:30 AM | #1 |
Ok, first question is that when you create a new spell. Under Art -Target/Effect etc. You can choose doodads and such. But when I tried to use any of them it doesn't work. For instance, I want to create a lightning bolt type spell to use the cinematic "lightning bolt" when it hits the target, but it doesn't show up. Can you even add doodads like that to spells? If it is a trigger, could someone please give me full information on the trigger it needs. Second question is that I simply want to have a trigger display text to the player that touches a circle of power. Originally this was my trigger: Events Unit - Circle of Power 0003 <gen> Is selected Conditions: (Owner of (Triggering unit)) Equal to Player 2 (Blue) (Owner of (Triggering unit)) Equal to Player 3 (Teal) (Owner of (Triggering unit)) Equal to Player 4 (Purple) (Owner of (Triggering unit)) Equal to Player 5 (Yellow) (Owner of (Triggering unit)) Equal to Player 6 (Orange) Actions: Wait 2.00 seconds Game - Display to (All players controlled by a (Player 2 (Blue) controller) player) the text: The Bladeweaver. A... Game - Display to (All players controlled by a (Player 3 (Teal) controller) player) the text: The Bladeweaver. A... Game - Display to (All players controlled by a (Player 4 (Purple) controller) player) the text: The Bladeweaver. A... Game - Display to (All players controlled by a (Player 5 (Yellow) controller) player) the text: The Bladeweaver. A... Game - Display to (All players controlled by a (Player 6 (Orange) controller) player) the text: The Bladeweaver. A... Nope... doesn't work, I also tried Actions: Wait 2.00 seconds Game - Display to Player Group - Player 1 (Red) the text: The Bladeweaver. A... Game - etc. for rest of players Could someone please give me detailed trigger of how to do that? Because neither of those work Thanks, Dark_Army |
| 08-09-2003, 08:44 AM | #2 |
Untitled Trigger 001 Events Unit - Paladin 0000 <gen> Is selected Conditions ((Triggering unit) is selected by Player 1 (Red)) Equal to True Actions Game - Display to Player Group - Player 1 (Red) the text: BLAH! |
| 08-09-2003, 09:07 AM | #3 |
Current trigger: Events: Unit - Circle of Power 0010 <gen> Is selected Conditions: ((Triggering unit) is selected by Player 2 (Blue)) Equal to True ((Triggering unit) is selected by Player 3 (Teal)) Equal to True ((Triggering unit) is selected by Player 4 (Purple)) Equal to True ((Triggering unit) is selected by Player 5 (Yellow)) Equal to True ((Triggering unit) is selected by Player 6 (Orange)) Equal to True Actions: Wait 1.00 seconds Game - Display to Player Group - Player 2 (Blue) the text: The Ice Warlock. Ca... Game - Display to Player Group - Player 3 (Teal) the text: The Ice Warlock. Ca... Game - Display to Player Group - Player 4 (Purple) the text: The Ice Warlock. Ca... Game - Display to Player Group - Player 5 (Yellow) the text: The Ice Warlock. Ca... Game - Display to Player Group - Player 6 (Orange) the text: The Ice Warlock. Ca... Doesn't work... |
| 08-09-2003, 10:41 AM | #4 |
Wouldn't using a normal "display" funcion for a single player cause a desync anyways? Conditions by default are boolean 'ALL conditions must be true', use the "Or - Multiple Conditions" as a parent condition and add your checks under that. |
| 08-09-2003, 01:57 PM | #5 |
ur triggers aint working becuz for that trigger to work players 2-6 have to select this circle of power together then, the actions will send players 2-6 a message so u can do it separate like what junithorn said or try telperions way |
