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Two TFT Editor Questions

08-09-2003, 08:30 AM#1
Dark_Army
Ok, first question is that when you create a new spell. Under Art -Target/Effect etc. You can choose doodads and such. But when I tried to use any of them it doesn't work.

For instance, I want to create a lightning bolt type spell to use the cinematic "lightning bolt" when it hits the target, but it doesn't show up. Can you even add doodads like that to spells? If it is a trigger, could someone please give me full information on the trigger it needs.

Second question is that I simply want to have a trigger display text to the player that touches a circle of power. Originally this was my trigger:

Events
Unit - Circle of Power 0003 <gen> Is selected

Conditions:
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
(Owner of (Triggering unit)) Equal to Player 3 (Teal)
(Owner of (Triggering unit)) Equal to Player 4 (Purple)
(Owner of (Triggering unit)) Equal to Player 5 (Yellow)
(Owner of (Triggering unit)) Equal to Player 6 (Orange)

Actions:
Wait 2.00 seconds
Game - Display to (All players controlled by a (Player 2 (Blue) controller) player) the text: The Bladeweaver. A...
Game - Display to (All players controlled by a (Player 3 (Teal) controller) player) the text: The Bladeweaver. A...
Game - Display to (All players controlled by a (Player 4 (Purple) controller) player) the text: The Bladeweaver. A...
Game - Display to (All players controlled by a (Player 5 (Yellow) controller) player) the text: The Bladeweaver. A...
Game - Display to (All players controlled by a (Player 6 (Orange) controller) player) the text: The Bladeweaver. A...

Nope... doesn't work, I also tried

Actions:
Wait 2.00 seconds
Game - Display to Player Group - Player 1 (Red) the text: The Bladeweaver. A...
Game - etc. for rest of players

Could someone please give me detailed trigger of how to do that? Because neither of those work

Thanks,

Dark_Army
08-09-2003, 08:44 AM#2
junithorn !
Untitled Trigger 001
Events
Unit - Paladin 0000 <gen> Is selected
Conditions
((Triggering unit) is selected by Player 1 (Red)) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: BLAH!
08-09-2003, 09:07 AM#3
Dark_Army
Current trigger:

Events:
Unit - Circle of Power 0010 <gen> Is selected

Conditions:
((Triggering unit) is selected by Player 2 (Blue)) Equal to True
((Triggering unit) is selected by Player 3 (Teal)) Equal to True
((Triggering unit) is selected by Player 4 (Purple)) Equal to True
((Triggering unit) is selected by Player 5 (Yellow)) Equal to True
((Triggering unit) is selected by Player 6 (Orange)) Equal to True

Actions:
Wait 1.00 seconds
Game - Display to Player Group - Player 2 (Blue) the text: The Ice Warlock. Ca...
Game - Display to Player Group - Player 3 (Teal) the text: The Ice Warlock. Ca...
Game - Display to Player Group - Player 4 (Purple) the text: The Ice Warlock. Ca...
Game - Display to Player Group - Player 5 (Yellow) the text: The Ice Warlock. Ca...
Game - Display to Player Group - Player 6 (Orange) the text: The Ice Warlock. Ca...

Doesn't work...
08-09-2003, 10:41 AM#4
Telperion01
Wouldn't using a normal "display" funcion for a single player cause a desync anyways?


Conditions by default are boolean 'ALL conditions must be true', use the "Or - Multiple Conditions" as a parent condition and add your checks under that.
08-09-2003, 01:57 PM#5
Fragmentation
ur triggers aint working becuz for that trigger to work

players 2-6 have to select this circle of power together then, the actions will send players 2-6 a message

so u can do it separate like what junithorn said or try telperions way