| 08-09-2003, 12:44 PM | #1 |
hello there. my problem is that i want it so that when u get 50 kills from the leaderboard it rewards u with a hero point to get a hero. any help? |
| 08-09-2003, 01:51 PM | #2 |
Well u need to have an integer variable probably and set it to how many kills you have (i.e. when player kills a unit, set variable 'kills1' to ('kills1' + 1) Then you need to do if a player kills a unit, and then check an integer condition to see if it has been 50. or more or whatever. Don't forget to turn triggers off that you don't need anymore. |
| 08-09-2003, 01:52 PM | #3 |
u have to trigger this using the variable that adds up kills u have to set up a trigger where when the game variable has reached 50, trigger a new hero picker spawned in the hero region area or whereever |
| 08-09-2003, 02:55 PM | #4 |
maybe this work ?? variables: kills (intenger array) hero_point (intenger, value: 0 ) trigger 1 E: a unit owned by playerX dies C: A: if kills[(player number of (Owner of (Killing unit)))]= 50, then do set hero_point = (hero_point + 1), else do nothing trigger 2 E: every 2 seconds of gametime C: A: if hero_point is equal to 1 then do create 1 altar of heroes for player matching conditions at region xxx, else do nothing trigger 3 E: a player finishes a training unit C: Unit is equal to hero1 or hero2 etc. A: set hero_point=(hero_point - 1) remove - triggering unit grom the game |
| 08-09-2003, 03:58 PM | #5 |
nah i dont need any alter of heroes i just want it so that wen it reaches 50 a unit is created in a region |
| 08-09-2003, 04:15 PM | #6 |
just a suggestion.. cause then u could choose multiple heros... |
| 08-09-2003, 07:53 PM | #7 |
yeah thx 4 the suggestion but u see wen u get 50 kills i want it to make a wisp so it can choose from 4 heroes. thx 4 the help anyway. |
