| 08-09-2003, 05:31 PM | #1 |
Ok here is my problem I have so when all buildings a destroyed a cinematic starts, and then I want to remove all units, so they won´t be in my way. So I made so when befor my cinematic starts I run another trigger looking like this. Action Unit group - Pick every unit in (region 1)and do (unit type of (Trigger uinit))Equal to Footman) then do (Unit Remove (triggering unit) from the game) else do (do nothing) but this won´t work is it becouse I dont have any condition or event? |
| 08-09-2003, 05:55 PM | #2 |
instead of 'triggering unit' then set it to 'picked unit' Action Unit group - Pick every unit in (region 1)and do (unit type of (Picked Unit))Equal to Footman) then do (Unit Remove (Picked unit) from the game) else do (do nothing) |
