| 08-09-2003, 06:57 PM | #1 |
Hi all, (Gosh, I've worked months on this in my speartime, but it still sucks) I've just finished my first own map. It's a TD (yeah another one). I've called it "Just Another TD". It offeres: - 1050+ units to kill per player - 8 Player Support - 25 Levels (with in some levels pretty neat things) - 11 Types of towers - 5 Types of towerbuilders - 3 Expertise modes - 0 Cheats :) And, unfortunately, it offeres alot of slowness as I've noticed on my first real try on bnet. Hope someone can give me some tips on this one, 'cause it's borthering me alot :( PS. I know there's still a minor bug or 2. Thanks very much. |
| 08-09-2003, 07:17 PM | #2 |
whell it could be map size also if you use and timer events that fire to offerten also if you use get loal player the wrong way that could cause it too also endless loops. Also i looked at your map you have too many triggers that arent needed you can by combing triggers by making a loops this will also cause less lag. |
