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Trigger/Ability Expert! Need Help!

08-09-2003, 08:46 PM#1
Dark_Army
Ok, there are a few triggers that I am having a ton of problems with.

The first one is simply a trigger that when a certain player selects a circle of power it displays text to just them. I have tried probably about 3 different methods and none of them have worked. A full trigger for say Paladin 000 <gen> would really help out.

The other trigger I have been working on is one that when say a level 5 player 5 dies, he has to wait 25 seconds to respawn. Can't find anything to check hero level or anything.

Ok, next is ability editor in TFT. When you are creating a spell, you can choose doodas as spell art, but it doesn't seem like they show up? For instance, I want to create a lightning bolt like spell, but I can't get the doodad lightning bolt to show up in the spell? Is there a way to make doodads into spell effects?

Starfall editing - I know this has been all over the boards, but I can't find it anymore, how do you edit the starfall graphic again?

Thanks for your help,

Dark_Army
08-09-2003, 09:54 PM#2
junithorn !
I told you before:

Untitled Trigger 001
Events
Unit - Paladin 0000 <gen> Is selected
Conditions
((Triggering unit) is selected by Player 1 (Red)) Equal to True
Actions
Game - Display to Player Group - Player 1 (Red) the text: BLAH!

that WORKS. just make sure you do one of those for each player! the next would be...

Untitled Trigger 002
Events
Unit - Paladin 0000 <gen> Is selected
Conditions
((Triggering unit) is selected by Player 2 (Blue)) Equal to True
Actions
Game - Display to Player Group - Player 2 (Blue) the text: BLAH!
08-09-2003, 10:06 PM#3
xXL33t-DragonXx
Quote:
The first one is simply a trigger that when a certain player selects a circle of power it displays text to just them. I have tried probably about 3 different methods and none of them have worked. A full trigger for say Paladin 000 <gen> would really help out.


Event:
- A Player Selects a unit
Condition:
- Unit is equal to circle of power
Action:
-Display to (All players controlled by a([Triggering Player] controller) player) for (time) seconds the text

Quote:
The other trigger I have been working on is one that when say a level 5 player 5 dies, he has to wait 25 seconds to respawn. Can't find anything to check hero level or anything.


Try the condition
- Integer Comparison(Hero Level) equal to (integer)

Quote:
Ok, next is ability editor in TFT. When you are creating a spell, you can choose doodas as spell art, but it doesn't seem like they show up? For instance, I want to create a lightning bolt like spell, but I can't get the doodad lightning bolt to show up in the spell? Is there a way to make doodads into spell effects?


Try using a trigger like this.

Event:
-A unit is given an order targeting an object
Condition:
-Issued Order is equal to (orderstring)
Action:
-Animation Play the (death) animation for all doodads of type (Lightning Bolt) in the radius of (1.00) of (Target Point of issued Object)

Quote:
Starfall editing - I know this has been all over the boards, but I can't find it anymore, how do you edit the starfall graphic again?


Download an MPQ extractor from the download section of this website. I'd prefer WinMPQ. Extract the War3patch.mpq and find the units\nightelfabilityfunc.txt . Look through it until you find the "targetart" for starfall. Replace the filename with the filename of your choice, I used the tornado animation in one of my maps. 8) Save the file but don't replace it in the MPQ extractor. Import the file into your map replacing the "custommapblahblah" extension with "units" then you should be good to go.

Hope this helped.
08-10-2003, 02:26 AM#4
Dark_Army
Thanks a lot for your help. Don't really understand your doodad trigger Dragon, so I sent you a PM and junithorn ! The reason mine didn't work was because I made just one trigger for each unit, but each trigger had all the players and stuff. Probably was saying that each player had to click it at the same time

ThankS!