Hm well... :////
Yea I guess this could work... :ggani:
Ok, use a Trigger to put the Unit asleep and set a Variable (SleepyUnittakesanap=1). Now add a second trigger with the Event "unit acc. target" or "unit is attacked" and change the Variable ("SleepyUnittakesanap") back to 0.
hmmemote_sweat
hodi |