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Need Help~~!! VERY IMPORTANT PLEASE READ!

08-17-2002, 10:54 PM#1
Guest
Are there any outside programs out there that allows me to import invalid tilesets? I need to input a correct square tile cliff tile. I am using a flattened version of lost temple. When I try to make a cliff using the square tile tileset it creates an unnaturally square cliff but its cliff sides are stone as in a regular grass cliff. What i want is the type of cliff that is in the cityscape layout. It looks like a REAL city wall not a straight grass cliff.

To do this I have to import a new cliff tile. Because there are only 12 slots available on the pallete i will also have to export a cliff tile. BUT if there is a program that is able to override it and make it still readable by the program it will fix my problem and will open many more possibilites in custom map editing.

If someone knows the link to a tool that serves to fulfill such functions please post the link! And if Zepir's Map editor just happens to do that please tell me! I cant seem to find the faq/tutorial for it so i have NO IDEA on its capabilites!

Please i really need help~!
08-19-2002, 09:05 AM#2
Guest
Zepirs editor allows you to do that (make back up!)
but you need to know the ID code of terrains, which you can fin din terrains.slk which is extracted by using mpq view. Just enter the id code in the terrains bar and voila, its added. Be sure to palce the terrain though
08-22-2002, 05:50 AM#3
Guest
I know that but it still doesnt fix it.. It seems mixing lordaeron terrain with cityscape terrain messes up the cliff tiles.. Everything works fine until i mix those two together..

I hope i am wrong.. Someone help me!