| 05-06-2002, 06:20 AM | #1 |
Guest | I'm sure this is easy but I can't seem to figure it out. |
| 05-06-2002, 04:25 PM | #2 |
Guest | select a creep, double click it or hit enter (i usually opt for enter, sometimes mouseclicks are rather lagged) you'll figure it out from there |
| 05-06-2002, 05:48 PM | #3 |
Guest | thx. you'll be seeing a new 8 player map soon i'm trying to balance for a good 2v2v2v2. |
| 08-15-2002, 11:15 PM | #4 |
Guest | That works for creeps that are already on the map, but is there any way to insert items into creeps that, say, a trigger places on the map? Seems like you can't tell the editor to insert items into creeps when a trigger is run... |
| 08-15-2002, 11:49 PM | #5 |
Guest | you can make a trigger like: Event: A unit owned by Neutral Hostile Dies. Action: If [Random number between 0 and 100] is Less than or equal to (your percentage chance as number here), then Create (YourItem) at [Position of (Dying Unit)], else Do nothing. EX: If Random number between 0 and 100 is Less than or equal to 50, then Create Book of the Dead at Position of Dying Unit, else Do nothing. The trigger actions & events are: -Unit - Player owned unit event -If, then, else -Integer comparison -Math - Random Number -Item - Create Item -Do nothing |
| 08-16-2002, 02:33 PM | #6 |
Guest | I had forgotten all about that...I even used that in a single-player map to put items at the positions of destructible doodads. Thanks :) |
