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Putting items into creeps

05-06-2002, 06:20 AM#1
Guest
I'm sure this is easy but I can't seem to figure it out.
05-06-2002, 04:25 PM#2
Guest
select a creep, double click it or hit enter (i usually opt for enter, sometimes mouseclicks are rather lagged)

you'll figure it out from there
05-06-2002, 05:48 PM#3
Guest
thx. you'll be seeing a new 8 player map soon i'm trying to balance for a good 2v2v2v2.
08-15-2002, 11:15 PM#4
Guest
That works for creeps that are already on the map, but is there any way to insert items into creeps that, say, a trigger places on the map? Seems like you can't tell the editor to insert items into creeps when a trigger is run...
08-15-2002, 11:49 PM#5
Guest
you can make a trigger like:
Event: A unit owned by Neutral Hostile Dies.
Action: If [Random number between 0 and 100] is Less than or equal to (your percentage chance as number here), then Create (YourItem) at [Position of (Dying Unit)], else Do nothing.

EX:
If Random number between 0 and 100 is Less than or equal to 50, then Create Book of the Dead at Position of Dying Unit, else Do nothing.

The trigger actions & events are:
-Unit - Player owned unit event
-If, then, else
-Integer comparison
-Math - Random Number
-Item - Create Item
-Do nothing
08-16-2002, 02:33 PM#6
Guest
I had forgotten all about that...I even used that in a single-player map to put items at the positions of destructible doodads. Thanks :)