| 08-10-2003, 07:20 PM | #1 |
I make heavy use of special effects in my map. E.g. for visualizing an AoE of a continous groundattack by creating 2-3 Special Effects (of the same kind) per second at random places in a region moved to the target point of the groundattack. Does this have any impact on the performance ? I heard that special effects are stored in the memory and therefore decrease performance overtime. If this is true, how can I avoid that, especially when using an effect multiple times (For each Integer 1-3 create <Special Effect> ...) Are there any other triggers/actions/things, that decrease performance in such a way ? Thx Gozai |
| 08-10-2003, 08:34 PM | #2 |
Just use an arrayed variable with only 1 slot or something, then everytime you create one, make sure you destroy it. As long as it is in an array, it will only have 1 memory location. |
| 08-10-2003, 09:31 PM | #3 | |
Quote:
Why use an array when using only 1 slot ? I could set a variable for "last created special effect" and then destroy it. Or do you mean: set a special effect as variable and refer to that variable everytime an effect shall be placed ? Thx Gozai |
