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Desyncing Woes

08-10-2003, 08:17 PM#1
Trav
This is the TFT version of an RPG map - the RoC version did not experience this desyncing problem. The desync occurs at random during the first 5 seconds of gameplay affecting anywhere from 1 to all players or none at all.

I'm nearly 100% positive that my problem isnt being caused by triggers. To test I have moved all initialization triggers back 10 seconds; in fact, the only thing I left is the periodic event that shows when a player leaves (occurs every 2 seconds).

One possibility I've heard is that units with high amounts of health/damage/mana can cause a desync, but none of my units come close to the massive numbers you'd see in other customs where this problem rarely occurs.

Some specific things about my map:

-Map size: 192x192
-Custom tileset (Village Fall & Cityscape)
-Modified Gameplay Constants:
-Ally Trading Increment: 50
-Comabat Armor Damage Reduction Multiplier
-Combat Call For Help Range
-Creeps Guard Distance
-Creeps Return Time
-Decay Time (Bones & Flesh)
-Hero Attributes (All except Defense Base)
-Hero Max Level (30)
-Max Level Heroes Drain XP (False)
-Hero XP Gained Creep Reduction Table
-Several ability field modifications
-Custom Music

Any thoughts are appreciated.