| 08-10-2003, 08:17 PM | #1 |
This is the TFT version of an RPG map - the RoC version did not experience this desyncing problem. The desync occurs at random during the first 5 seconds of gameplay affecting anywhere from 1 to all players or none at all. I'm nearly 100% positive that my problem isnt being caused by triggers. To test I have moved all initialization triggers back 10 seconds; in fact, the only thing I left is the periodic event that shows when a player leaves (occurs every 2 seconds). One possibility I've heard is that units with high amounts of health/damage/mana can cause a desync, but none of my units come close to the massive numbers you'd see in other customs where this problem rarely occurs. Some specific things about my map: -Map size: 192x192 -Custom tileset (Village Fall & Cityscape) -Modified Gameplay Constants: -Ally Trading Increment: 50 -Comabat Armor Damage Reduction Multiplier -Combat Call For Help Range -Creeps Guard Distance -Creeps Return Time -Decay Time (Bones & Flesh) -Hero Attributes (All except Defense Base) -Hero Max Level (30) -Max Level Heroes Drain XP (False) -Hero XP Gained Creep Reduction Table -Several ability field modifications -Custom Music Any thoughts are appreciated. |
