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hp and armor of mountain giant

08-11-2003, 02:09 AM#1
Guest
I notice when I create a mountain giant unit in my map, that it has 1400 hp and a base armor class of 0.

In a normal game, it has 1600 hp and a base armor class of 4.

I'm wondering why this is and how I can fix it? I was in the beta. I'm hoping I don't have to delete all my files and reinstall =/

Could someone please check in the editor to see if their mountain giants have 1600 hp or 1400? This could let me confirm that it was a problem with my install.
08-11-2003, 04:09 AM#2
Allanon[Druid]
1400 hp for me... (TFT 1.12)
08-11-2003, 08:26 PM#3
Starcraftfreak
You have to take into account that certain stats are in a multiplayer game different to the stats in the campaigns. In the campaigns, the stats remain at the release status (for RoC 1.0, for TFT 1.07). This new feature was introduced in RoC with patch 1.10 or higher or with TFT 1.07 or higher.

Look at this, which can be found in the 1.10 changes:
- Mountain Giant base armor increased to 4 from 0 and hit points increased to 1600 from 1400.