| 08-11-2003, 03:14 AM | #1 |
Is this possible with the object editor or the trigger editor? like for example changing the footprint above the head of units when you cast Roar to something else? I tried using Target Attachment Point, Target Art and stuff and it didn't seem to work. Or maybe with the triggers? I know you could create a completely custom spell with triggers but I'm just talkin about changing. The only way I know now is by importing the model in the editor and changing the path, but It's a bit anoying. EDIT: Importing the file isn't that anoying, I'm just curious of other ways =P ideas? thanks, DeSty |
| 08-11-2003, 03:46 AM | #2 |
hmm... have you looked at the spell editor yet and see what you can do? I'd help ya, but im away from my comp and this one doesnt have TFT.... Forgot to bring it down. Oh well if this is still unanswerd ill help you in like a week |
| 08-11-2003, 03:49 AM | #3 |
its requires RACEabilityfunc.txt for buff editing. but beware when you buff edit it only works on the original spell and if you change the original buff art it will be the same for all other spells based off that spell. |
| 08-11-2003, 04:01 AM | #4 |
Editing buffs isn't implemented yet. That means editing text files (as said above). Hopefully blizz will add this... |
| 08-11-2003, 07:29 AM | #5 |
I added in the blizzard effects code to the AbilityData.slk, so in the spell editor I can now change the blizzard animation without adding in the racefunc.txt file. Too bad Blizzard didn't add in a function to change Buff tips and Buff icons. Also noticed that when changing starfall target animation through the spell editor crashes the game =/ |
| 08-11-2003, 07:40 AM | #6 |
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