| 08-11-2003, 03:44 AM | #1 |
Hi. I think I can sucessfully add a particle emitter via .mdl editing but how do I know/change where the particle emitter appears? ex. - it appears on the models hand, legs, head, etc |
| 08-11-2003, 07:10 PM | #2 |
To change how large an area the emitter covers, alter the "length" and "width" parameters. These describe a 2D rectangle that the emitter exists in. To physically move the emitter on the unit, you'll simply have to move the emitter's pivot point. If this is a brand new emitter, you'll be wanting to add a pivot point for it. Above the emitters, there is a list of pivot points (a pivot point defines *exactly* where on a model a given object is). Each pivot point corresponds to an objectId, so if you created a new pivot pont as object 56, you'll need to go into the list and insert a new pivot point at the 57th entry in the list (the objectsIds start at 0). You'll discovered that the pivot points are in simple x, y, z format, and so by tweaking that, you can move the emitter around on the unit. Fine-tuning is a pain in the ***, unfortunately. |
| 08-12-2003, 07:05 PM | #3 |
Thanks Ari! :infth: |
