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Ganon Read!

08-11-2003, 03:54 AM#1
DOOMIII
yo Ganon Remmber SD Maps well i hope you do because we taked about you guys give us a version of the fps to use in our rtcw the beach map, well all new gun models and player models are done and same for doodas etc.. but when i talked to stoned he said that there may be a problem with the fps mod being able to detect high because when you go over a hill etc... the camera will stay down anyways did you guys figure it out? Also do you think you could send up the lastes build you guys have to we can intergrate it into the map/mod?

Oh and also when we get about half way done intergrating or when it's playable will send you guys a beta.
08-11-2003, 04:50 PM#2
Swift_Rapier123
quote from Ganon:
Quote:
Our new programmer TheEpigoni, paired with Ari came up with an engine that reads in the height/terrain file of the map and then feeds that into an algorithm that converts that data from gibberish into heights.

So basically instead of hardcoding a huge array containing all the height values, you have this level of accuracy with a super-efficient and easy to implement solution, meaning problem solved
08-11-2003, 07:38 PM#3
Venim_Iceblade
is that a yes?
08-11-2003, 07:50 PM#4
Swift_Rapier123
yep
08-13-2003, 04:59 PM#5
DOOMIII
lol. anyways do u think u can send us a build even if it's not working fully, atleast we can get the map set up for the mod. e-mail me ok.