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New Melee Heroes - Please help test (Link to D/L)

08-11-2003, 10:58 AM#1
doubledare
Download Here (1.74 mb) (Link editted 8/11/03)

I've been working on five new heroes for melee play (one for each race + neutral).

Plague Baron (Undead)
Ruthless Hero, adept at assassination. Can learn Pestilence Aura, Contagion, Festering Wounds, and Fevered Dreams. Attacks land units.
Agility 16, Intelligence 20, Strength 18
Pestilence Aura - Passive
1 - Infects nearby enemy living units with Disease Cloud. Disease Cloud deals 1 damage per second to enemy units in range. Small Range.
2 - 2 damage/second, moderate range.
3 - 3 damage/second, large range.
Contagion - Autocast, 5 mana
1 - Units infected by Contagion will turn into an Infected Zombie (with Cannibalize) upon death. Infection lasts 10 seconds.
2 - Diseased Zombie (with Disease Cloud), 20 second infection.
3 - Contagious Zombie (with Contagion), 30 second infection.
Festering Wounds - 100 mana
1 - Hurls bile at a target enemy unit, dealing 50 initial damage, and 20 damage every second for 10 seconds. The target is slowed and has a reduced attack rate.
2 - 75 initial, 30 dps.
3 - 100 initial, 50 dps.
Fevered Dreams - 250 mana
U - Magically binds a target enemy unit, so that it cannot move or attack and takes 100 damage per second. Lasts 40 seconds.

Elder Sage (Night Elf)
Ancient Hero, good for base construction and defense. Can learn Spirit Call, Thorned Vines, Ivy Prison and Eyes of the Woods. Additionally has the Eat Tree ability. Attacks land units.
Agility 8, Intelligence 22, Strength 20
Spirit Call - 125 mana
1 - Summons a wisp for 60 seconds.
2 - Two wisps.
3 - Three wisps.
Thorned Vines - 100 mana
1 - Vines sprout, dealing 60 damage to nearby enemy land units and slowing their movement by 50% and attack rate by 50%.
2 - 100 damage.
3 - 140 damage.
Ivy Prison - 80 mana
1 - Trap the enemy in tangled ivy for 12 seconds. (Grounds flying units and prevents movement, spells or attacks)
2 - 25 seconds.
3 - 45 seconds.
Eyes of the Woods - 200 mana
U - Reveals the entire map for 120 seconds.

Mist Rider (Human)
Elusive Hero, adept at dealing with large numbers of units and scouting. Can learn Mist Walk, Cyclonic Strike, Celestial Aura and Soar. Attacks land and air units.
Agility 22; Intelligence 18; Strength 14
Mist Walk:
1 - Become invisible and move 50% faster for 40 seconds; 75 mana.
2 - 75% faster, 60 seconds; 50 mana.
3 - 100% faster, 80 seconds; 25 mana.
Cyclonic Strike - 100 mana
1 - Winds swirl through 6 enemy targets, dealing 45 damage to the primary target (reduces each jump); 100 mana.
2 - 8 targets, 60 damage.
3 - 12 targets, 80 damage.
Celestial Aura - Passive
1 - Increase nearby flying units movement speed by 25% and attack rate by 10%.
2 - 30% movement, 15% attack rate.
3 - 50% movement, 25% attack rate.
Soar - 250 mana
U - The Mist Rider summons elemental spirits to bolster her attack and movement, gaining flight and the ability to hit additional targets. Lasts 120 seconds.

Warlock Master (Orc)
Mystical Hero, adept at damaging spells and summons. Can learn Cloud of Poison, Summon Spider, Firebolt and Summon Daemon. Attacks land and air units. Note: This is the classic Warcraft I Orc Warlock in hero form.
Agility 14, Intelligence 24, Strength 16
Cloud of Poison - 75 mana
1 - Emits a poisonous cloud, dealing 50 initial damage to a target unit and then light damage to any units in the cloud.
2 - 75 damage, moderate cloud damage.
3 - 100 damage, heavy cloud damage.
Firebolt - 75 mana
1 - Hurls a fiery bolt that deals 100 damage to a target enemy unit, stunning it for 2 seconds.
2 - 150 damage, 3 second stun.
3 - 200 damage, 4 second stun.
Summon Spider - 125 mana
1 - Summons a Spider for 60 seconds.
2 - Spitting Spider.
3 - Giant Spitting Spider.
Summon Daemon - 300 mana
U - Summons a Doom Guard to smite your enemies. Lasts 180 seconds.

And finally, my personal favorite...

Goblin Scientist (Neutral Hirable)
Mystical Hero, adept at resource management. Can learn Alchemy, Tinker, Magnetism, and Unstable Mutation. Attacks land units.
Agility 17, Intelligence 20, Strength 18
Alchemy - 50 mana
1 - Converts 50 mana into 25 gold.
2 - 50 gold.
3 - 100 gold.
Tinker - 75 mana
1 - Transforms an item into a random Level 1 item.
2 - Random level 2 item.
3 - Random item of any level.
Magnetism - 50 mana
1 - Takes control of a target mechanical unit for 30 seconds.
2 - 60 seconds.
3 - Permanent.
Unstable Mutation - 100 mana
U - Transforms a non-mechanical friendly unit into a random, powerful creep, destroying it at the end of 120 seconds.

..

I did a "remix" of the Legends map, adding that you can now train these Heroes from their respective altars (adding Taverns for the Goblin Scientist). I wanted to balance the heroes out on an already balanced map, working on an all new map that will be the final release. In the mean time, please help me test the new heroes for melee play and post any feedback you have here.
08-11-2003, 01:18 PM#2
Setreal
"The page you are attempting to access has been removed because it violated Angelfire's Term of Service."
08-12-2003, 03:12 AM#3
doubledare
That pisses me off. I set up a download site for my wc3 maps, there's nothing that violates their TOS there. Grrr...

Anyways, I set up a yagehooties site for the map download here .
08-12-2003, 04:04 AM#4
BeyondFerocity
Theres a lot of little problems with balencing and stuff. Like the color script for one of the NE skills was missing a symbol.
08-13-2003, 09:54 AM#5
doubledare
Thanks, I'll get that fixed in the next version. What other problems did you notice, specifically?