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Opinion for a town.

08-11-2003, 02:29 PM#1
Garret
I am currently exploring various possibilities for making a town. I don't want a heavily armed fortress, but a farming town, with two roads crossing through it.

My question is: Should I make stone walls for it, or no walls, really? As I siad, I want it to look like a trading post, and a farming town.

I am currently considering basic stone walls - no towers.

Additionally, if I do make walls, should I try to make them on a hill-like ring around the town?
08-11-2003, 07:06 PM#2
lenko
Farm/trade post eh.. well IMO the wooden fence would work well..
08-12-2003, 02:26 AM#3
pixiesfanyo
i don't think walls would work to well..maybe try making some gardens..and making the village very open but then the surrondings have an abundance of trees
08-12-2003, 05:21 AM#4
lenko
That could work too..
08-12-2003, 05:34 AM#5
Scrub
Where is your town going to be? Just my idea, but if you are making a town that will be sieged it would be cool to make the walls destructable, although I dont know how to do that. but I agree with lenko the wooden fenses would work well too.
08-12-2003, 09:05 AM#6
Mephisto
Hey lenko are you that guy who made that dumb a$$ cinematic? That was just a waist of time and a waist of clicking on a link? :////
08-12-2003, 12:18 PM#7
Chicken_Soup
Wood fences would work well, although if you were really serious you could get someone to make a model of their own fence. In TFT, you can make anything in the game a doodad or a unit, so you could have them fall down and stuff, but it would probably look bad, cuz there's no death animation for a fence. You'd need an animator.

STFU Mephisto
and Lenko, I think I recognize the red part of your sig...Where'd you get that?
08-12-2003, 02:43 PM#8
lenko
Mephisto:
Yes i'm the one that wasted your time with my stupid cinematic.. i guess.. i dont want to start anything so just please stop being an a$$ to me.. hey im trying to start cinematics and the first isnt always good.

Chicken_Soup:
Its part of the background i use that came with my puter ;)
maybe you saw it in your backgrounds?
08-12-2003, 03:39 PM#9
Garret
Yes, I've pretty much settled on wooden fences here and there. The town won't even be surrounded completely - there will entries into the said fences, ect.

I have one other question: How does one have more different tiles then WorldEdit allows? Does that mean I have to use USME?
08-12-2003, 04:07 PM#10
pixiesfanyo
for different tile sets just look under the advanced settings in the world editor
08-12-2003, 04:51 PM#11
Garret
But they only let me have up to 12 different tiles (And some tiles require 2 slots)

What I'm looking for, is getting over the 12 slot cap.
08-12-2003, 05:57 PM#12
lenko
Ill look into it and see if i can find a way to get more than twelve..
08-12-2003, 08:13 PM#13
Beam
Just choose tiles that only take up one slot.
08-12-2003, 10:21 PM#14
Garret
Quote:
Originally posted by Beam
Just choose tiles that only take up one slot.


You can't replace, or add the red tiles, and some of them take up 2 slots.

Look at the COTN part 4, scene 2 pallete: It has 24 worth of slots.
08-13-2003, 12:27 AM#15
pixiesfanyo
DK prolly has a program or something like that that allows him to do that...