| 08-18-2002, 06:37 AM | #1 |
Guest | I want my hero to retrieve a vial from a enemy hero and place it in a circle of power i got the enemy hero to drop the item upon death but i need to know what triggers to run in my victory conditions and the quest for this to be able to work any help greatly appreciated. :confused: |
| 08-18-2002, 07:05 AM | #2 |
Got it figured out- First, in the unit editor, give your item the ability Invulnerable (Nuetral)...this allows one of the triggers to work. First trigger- Event- YourHero aquires an item Cond- Boolean ((Item being manipulated) is invulnerable) equal to true Action- Set Variable X=herohasitem (Variabletype=string) Second trigger Event- Unit enters regionX (region at CoP) Cond- Unit Comparison (triggering unit) equal to YourHero Variable X=herohasitem Action- Trigger-Run (Your victory trigger). Not sure whether you're really a chick or one of them sick bastards who gets their jollys from acting like the opposite sex...but whichever it is, glad to help ya out. =D |
| 08-18-2002, 07:13 AM | #3 |
Ok. Here's best I can figure it. Create a region over the Circle of Power. Then in your trigger have the event set to when "Hero enters Region" You need to set some condition that checks that you have the item. The condition should be Item Comparison. Have it check to see if the Hero is holding the item. (The only bad thing here is it's slot sensitive.) Then set the action for victory if you want. |
| 08-18-2002, 07:48 AM | #4 |
Guest | will try this but i think you got it right and yes I am a girl but my boyfriend won't help me with being smug so i figured i will ask you guys |
