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Setting up music propperly

08-12-2003, 01:09 AM#1
Juvat
A few questions:

When I play the music during a cinematic, it stops when the cinematic ends. Why?

How do I hush up the unit's voices and fighting sounds, and make the music louder?

How do I make the music loop? I've tried a function that repeats the music every time the length of the music is up, but it doesn't play at all. What do I do?
08-12-2003, 04:03 AM#2
Juvat
*BUMP*
08-12-2003, 04:40 AM#3
Juvat
Alright, my problem is pretty much narrowed down to the fact that, when the opening cinematic ends, so does the music. Then, when I use the Play *musicname* function, it doesn't repeat the music. Why doesn't it, and how do I fix it? PLEASE HELP!
08-12-2003, 07:06 AM#4
XVoltaireX
jeez... Anyways if you just checked the triggers you would know that the you can change the sounds volumes for different channels using the actions in the Sound area of the triggers' actions. To make music loop you use the "Set music list to MUSIC, starting with song 0." Put this after you start the music to repeat the same song over and over. To stop all sounds(battle, ect.) use the "Stop Sound." Everything is very easy if you just read it, it explains itself.
08-12-2003, 04:08 PM#5
Juvat
Thanks for the help. I couldn't find a tutorial anywhere.:bgrun: