| 08-18-2002, 07:20 AM | #1 |
Guest | Has anyone found a way to create a non-destructable doodad with a trigger? Or maybe at least move one? Without using any funky custom unit stuff. It appears to me that non-destructable doodads are locked into place for the whole map. I tried using the create destructable doodad trigger with a regular doodad name (in custom text) and it didnt get created. |
