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Creating non-destructable doodads with triggers

08-18-2002, 07:20 AM#1
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Has anyone found a way to create a non-destructable doodad with a trigger? Or maybe at least move one? Without using any funky custom unit stuff.

It appears to me that non-destructable doodads are locked into place for the whole map.

I tried using the create destructable doodad trigger with a regular doodad name (in custom text) and it didnt get created.