| 08-12-2003, 04:26 PM | #1 |
Is there an ability code for these buttons like there is for rally point? (Attack, Stop, Move, Hold Ground, Patrol) I especially need Attack, Move, Hold Ground & Patrol... |
| 08-12-2003, 04:41 PM | #2 |
Disabling Attacks 1 & 2 will get rid of attack-move I believe. That's a start ;) |
| 08-12-2003, 04:48 PM | #3 |
Also, setting movement speed to 0 will remove the move button(s) if I'm not wrong(I remember doing this before). Perhaps you might want to simulate "walking" by using unit animations and Unit - move unit instantly to point". |
| 08-12-2003, 04:55 PM | #4 |
I definitly need a ability code, though thanks for the sugestions - I just need the extra button spaces since I'm making a single unit rpg |
| 08-12-2003, 05:04 PM | #5 |
I dunno if they're abilities. They might be hardcoded, but I dunno. I know you can change the icons under Game Interface, but I think removing the .blp completely from there will result in a green icon(don't ask me why it's green), not sure about that though. |
| 08-13-2003, 05:07 AM | #6 |
There is an ability 'Amov' that will disable the movement "ability". BUT, what is does is only make it so that the Move, Hold Position, and Patrol buttons do not work; it does not actually remove the buttons. So, yes there is an ability code, but the only way to actually remove the buttons is to set the unit's movement speed to zero. To get rid of the Attack button, set the unit's "Attack 1 - Show UI" and "Attack 2 - Show UI" fields to false. |
