| 08-12-2003, 06:56 PM | #1 |
Ok, heres the problem im having... When I create a custom summoning spell I have to use one of the Summoning Spells as the basis for it, but, when that means that if you summon the unit the timer bar's name (ex. ElementalFury) doesnt change. So im just wondering if there is a way for me to alter that. If you have a way to change it, please let me know ASAP. Thank you in advance.:bangH: :bangH: |
| 08-12-2003, 07:35 PM | #2 |
This isn´t the "suffix" the suffix would be behind the name of the unit. What you mean is called the Generic Timer Name (?!? at least I suppose so). |
| 08-12-2003, 07:47 PM | #3 |
Is that an editable field in the unit editor? |
| 08-12-2003, 07:48 PM | #4 |
nope |
| 08-12-2003, 10:54 PM | #5 |
What I do is base the unit off of the Phoenix skill. It doesn't have a timer, the Phoenix just has a negative health regen. What you can do to limit the summoned unit is created a trigger that reads something to this effect... Unit - A unit begins casting (Ability) Condition - (Ability Being Cast) equal to (Ability) Event - Pick every unit of type (SummonedUnit) and (Kill - Picked Unit) That makes it so you can't have more than one of the summoned unit at a time. |
| 08-13-2003, 02:01 AM | #6 |
OK, from what you said it seems like that will work, so thanks. (and nuts to you fella's who said it couldnt be done, lol) |
| 08-13-2003, 02:04 AM | #7 | |
Quote:
Eh hum, it isnt able to be done. Directly. But theres always a workaround, just didnt know of this particular one :) |
