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I would like to upload my campaign mod!

08-18-2002, 11:11 AM#1
Sardius
But it is in mpq format and standing at about 20 meg right now.
Mainly due to the fact that I have some imported music, ai scripts, and changes to some spells and certain misc data that cannot be imported into maps alone. like hero ressurection time, experience table and removing hero level cap.

It's a mod that features and update and new surprises for the official campaign mod.. But as it is numerous maps and I have needed to import campaign scripts, music and miscdata.txt mod, it had to be imported into the war3patch.mpq file to play...
It replaces the official campaign maps with the updated ones with various changes in each level.. So far I have finished the changed to the human and undead campaign and will be starting work on the orc and night elves soon.

Level cap has been removed per chapter, you can now gain experience at all times no matter what level you are... The maximum level is now 13 for heroes, the experience tables have been greatly changed, it takes a lot longer to gain levels now...

Certain levels you will have access to other heroes of that race.. For example in human level 6,7 and 9 you will have access to an arch mage hero in the alter... Makes the campaigns seem not so hero favorite allowing you only to play one hero for the majority of the time...
You can now actually use a dread lord in some undead levels...

Certain tweaks and additions such as caves, monsters and secrets have been added to the levels and a lot of new surprises...

A few new re-occuring villians like Venim Ice Blade the lich whom will be a powerful opponent in human level 7 and 9. As well as the Juggernaut a powerful undead creation and the Eclipse, a flying airship controlled by Dalaran.

The difficulty levels have been tweaked, normal is now much more difficulty, however hard is pretty much unchanged. hard is still harder then normal, but the massive gap between difficulties has been decreased.
Normal now provides a chalanage, but not the aggravation of hard.

I've added one on one boss duals for certain events...

Kel'Thuzad vs Arthas
Guardian vs Muradin
Mal'Ganis vs Arthas
Arthas vs Uther
Arthas vs Antonidas

so far, but there will be a lot more to come... I am hyped about Cenarius, Mannoroth, Tichondrius and of course Archimonde


For example after you defeat Kel'Thuzad normally in human level 4, he will teleport himself and arthas to an inclosed area where the camera becomes locked to arthas and he must face Kel'Thuzad alone, all other units become paused as the two lock in battle, whom teleports around the aread and blasts attacks which you can have to manually dodge, and every 10 seconds or so, he will teleport to his throne and use carrion swarm or summons undead.

Some of the bosses battles however get much more advanced and intenselike Mal'Ganis for example and Antonidas, changing their strategy and attacks the further they fall in hit points... But all of them focus around an action rpg element for most of them involve that type of strategy, running around dodging their spells and attacks and attacking when the opprotunity arises, and if your hero falls in that battle, you are defeated. However I have much bigger plans for the later bosses...

The boss battles are the highlighted introduction to the campaign mod, but their are a lot of other surprises and changes... I also have a level after the final night elves level planned. perhaps inside the world tree, or under it. I have not decided... Although the last level was fun and intense... How it ended seemed more of a second last level and dissappointing. I have something much more large scale planned which will follow... I don't intend to introduce new story into that level however. I'll leave that for the expansion pack... The last level will more feature the climactic finale against Archimonde.
08-18-2002, 06:30 PM#2
Guest
Is there a way to change the level cap for one level only without a modified war3patch.mpq?
08-18-2002, 09:15 PM#3
Sardius
Well to modify the level cap and experience chart you need to edit the miscdata.txt, however if you import that into the map directly it doesn't seem to acknowledge the changes you made.