| 08-13-2003, 02:47 AM | #1 |
how would I make a trigger where if I have a certain 6items I get a bonus? I cant think of the event, there's no event that says has item, also when 1event happens the trigger just starts, so I cant just add aquires 6different items into the event. I want somthing like this event condition: has set items 1 2 3 4 5 6 action: add +20 to all stats also I will need a trigger from abusing this somehow, as in I cant drop the items then get +20again and again, I would need it so you only get the bonus when you have them on, hope someone can help, I cant think of the event at all :( thanks. |
| 08-13-2003, 02:54 AM | #2 |
periodic-every0.5 sec of a game would be the event make the item undropable to avoid xploit... this may not be what your looking for though.... if not i need more info to answer it.. |
| 08-13-2003, 02:57 AM | #3 |
event:time-periodic event (every -5 sec) cond: has set items 1,2,3,4,5,6 boolean (unit is in unit group XXX = false) action: add + 20 stat add unit to unit group XXX(unitgroup XXX is variable) |
| 08-13-2003, 03:04 AM | #4 |
ok that would almost work, however if I remove the items I will still have the bonus. So I could just get the bonus then drop em all then get some other set, get the bonuses frm that thanks, its comming close :) |
| 08-13-2003, 03:14 AM | #5 |
could you do this A1 event:unit drops item cond item of type (1-6) action:if- unit in unitgroup XXX then-remove +20 all stats else-do nothing unit:remove from unit group XXX and to the other trigger add "turn on trigger (A! trigger) something like that |
| 08-13-2003, 03:18 AM | #6 |
ok cool thanks........... however I have a small problem on condition now lol, on the unit has item, what unit is it? There is no triggering unit so what do I put as (?unit has items 1-6). btw thanks 4 helping so fast :) |
| 08-13-2003, 03:26 AM | #7 |
item comparison value(1)- equal to -(2)value (1)item carryed by unit of type....help? |
| 08-13-2003, 03:41 AM | #8 |
I still dont get it unit of type what? I have like 12heros you can choose from, do I needa put alot of or conditions or somthing? event: every 2secs condition: hero has item 1 and hero has item 2 and hero has item 3 and hero has item 4 and hero has item 5 and hero has item 6 condition: hero is xxxvarriable = to false action: add 20str action: set hero as xxxvariable k now the word hero^, who is that? i cant do unit of type, because there are many units that could carry these items, like 12 different heros that could possbly get the sets. Also I notcied in the has item trigger, it says has item in slot 1, is there a way to make it any slot? I dont want to need to arrange them a certain way that sounds kinda dumb |
| 08-13-2003, 03:45 AM | #9 |
when they choose there hero could you add it to some kinda veriable? you could send me you map (if you trust me :) and i will c what i can do... |
| 08-13-2003, 08:43 AM | #10 |
I would do it that way: First after the hero is choosen put it in a variable called Hero. Trigger1: E: A unit acquires an item C: Triggering unit = Hero Item beeing manipulated = item1 or item2 or... item6 Action Set custom value of Hero = custom value of Hero + 1 If custom value of Hero = 6 then do add 20 to all stats Trigger2: E: A unit lost an item C: Triggering unit = Hero Item beeing manipulated = item1 or item2... A Set custom value of Hero = custom value of hero - 1 If custom value of Hero = 5 then do add -20 to all stats I use the value of 5 to decrease the stats because if after loosing an item the value is 5 that means he had 6 items right before and had received the bonus. You should also add some checks to avoid that the hero carries more than one item1 or item2... |
