| 08-13-2003, 03:46 AM | #1 |
I have a map where when a hero dies the game waits 4*X seconds. X is the level of the hero. I am guessing to do this you must use variables but I am having trouble setting them to the hero level. If you can, explain how to do this by stating exactly what the trigger editor would say. |
| 08-13-2003, 04:00 AM | #2 |
i havent tried this but c if this works for u revivetime1 is an integer variable revivetime2 is a real variable Events Unit - A unit Dies Conditions ((Triggering unit) is A Hero) Equal to True Actions Set ReviveTime1 = (Hero level of (Dying unit)) Set ReviveTime2 = (Real(ReviveTime1)) Wait (ReviveTime2 x 4.00) seconds Hero - Instantly revive (Dying unit) at (Center of ReviveArea), Hide revival graphics |
