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Object Editor Crashes!

08-13-2003, 04:05 AM#1
AllPainful
I have the following problem. :(

I was editing my unit abilities (making new ones) and I created 3 based off of other abilities, but because I hadn't yet edited the specifics of the ability, I wanted to separate it from the ones I had already finished, so I set their race to commoner. At that point the editors tree acted weird, but it does that alot so I ignored it. I them edited 2 of them and set their race to "other" so they would appear in the tree next to my other 20 custom abilities. But I left the unedited one as commoner and proceeded to test my map, everything looked fine so I went back to the map editor and opened it to edit the last of the abilities. But it crashes :bangH: ANY time I click on the abilities tab in the object editor.

I tried exporting the object editor info and importing it to another map, and it crashes on import.

I tried something that I didn't expect to work, I opened the file in notepad (its was readable in notepad, which suprised me in itself) and I searched through and found the string commoner and changed it to other and saved it and tried to import it again and it crashed again.

Does anyone have a suggestion on how I can save my custom abilities? I have MANY of them and don't want to have to start over.emote_confused

PS. Don't say I should have saved before making the change, I already relize that I messed up in that aspect.:bgrun:
08-13-2003, 04:25 AM#2
Cronanius
U said u can read the ability info in notepad (the specific one that u made)? Then delete it. It may not work, but then again, it might.
08-13-2003, 04:31 AM#3
AllPainful
It is impossible to tell where one ability ends and another starts in notepad, they all kindof run together. The only reason I was able to change commoner to other was because there was only 1 instance of the word commoner. But thanks for the suggestion, I guess I can attempt it.
08-13-2003, 05:06 AM#4
Phil_123
http://www.battle.net/forums/thread....nt=0#post34076
Quote:
Originally posted by Brett_Wood from Battle.net forums
Known Editor Bugs

This list represents known bugs in the Warcraft III World Editor as of patch 1.11. If you encounter one of these bugs, there is no need to report it, as we are already aware of it. If you encounter what you believe to be a different bug, feel free to post it on the forum, and I will try to look into it (many of these bugs were originally reported on the forum, thanks everyone!).

Many of these bugs will be fixed in a future patch, but there is no guarantee if or when they will be fixed.

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General
- Cursor/tooltips sometimes disappear after players are defeated
- Item Tables dialog is accessible from Unit Properties dialog (RoC only)
- Preplaced summoned units count towards creep camp minimap icons
- "Extra->Cinematic Arthas" model file reference is invalid
- Game lock up when decreasing level of "Attribute Bonus" ability
- Crash when resizing column in Gameplay Constants/Game Interface dialogs too far to the right
- Excessive performance loss when units and start locations overlap
- Setting "Berserker Upgrade" or "Barrage" to researched in Upgrade Properties disables the corresponding units

Trigger Editor
- Unit event "uses an item" does not fire for items with unlimited charges
- Action "Player Group - Set Alliance" ignores the player groups and sets the alliance for all players
- Attempting to enable a trigger does not properly validate that the trigger script compiles
- Action "Game - Show/Hide Custom Campaign Button" fails if game has been loaded from a saved game
- Action "Skip Remaining Actions" can cause compile errors if used as a parameter to another function
- "Event Response - Casting Unit" and "Target Point Of Issued Order" become reset after a "wait" action
- Invalid sub-functions are not disabled when pasting triggers
- Function menu appears in the dialog for setting variable initial values
- "Game Cache - Cache Value Exists" fails on Integer value types

Sound Editor
- There is no way to remove imported sounds (FT can use Import Manager)

Object Editor
- Default values for ability levels beyond 4 are not loaded properly in game
- Custom "Required Animation Names" values do not display properly in the editor (works in game)
- Character limit on extended tooltip fields is too small (~300)
- Custom values of "Techtree - Requirements - Levels" field are not loaded properly in game
- Maximum value for ability duration field is too small (300)
- Ability "data" fields do not show up for custom versions of some abilities
- Black Arrow data fields list "Damage Bonus" twice. One should be "Summoned Unit Duration"
- Unit tooltips referencing custom abilities will display as zero in game
- Hotkey field should be allowed to be empty
- Changing an object "category" does not automatically refresh the field list, if necessary
- Maximum value for ability "Stats - Required Level" and "Stats - Level Skip Requirement" is too small (10)
- Upgrade "Techtree - Requirements" fields are not loaded properly beyond level 1 in game
- Upgrade effect "Ability Level Bonus" does not recognize custom abilities in game
- Upgrade effect "Ability Level Bonus" does not apply multiple levels to units created after researching
- "Stats - Build Time" values less than 8 cause heroes to be unable to revive
- Extra "data" fields appear for certain orb abilities
- "Stats - Levels" field does not appear for non-hero abilities (where it can be valid in some cases)
- "Stats - Casting Time" and "Stats - Mana Cost" fields do not appear for item abilities (can be valid)
- Three upgrade effects are missing appropriate data and UI: 'rtma', 'rart', 'rauv'
- Setting Ability or Upgrade race to "Critter" or "Commoner" can crash the editor
- Using 10 mirror images will crash the game (max should be 9)
- Values cannot be set to original default values if the campaign value is different
- Custom doodads/destructibles can be chosen as the base object for a new custom object (leads to crash)
- Minimum value for Brilliance Aura "Data - Mana Regeneration Increase" is too small (1.0)
- Morphing abilities allow entry of separate unit types for each level (only level 1 works)
- Custom abilities based on Locust Swarm do not recognize the "Sound - Effect Sound (Looping)" field

Campaign Editor
- Custom campaign abilities are not listed in the ability dialog
- Custom campaign abilities display every possible "Data" field
- User-selected variable difficulty level does not take effect in the game

AI Editor
- Food limit displays as 90, even though 100 (or more) is possible

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This list was last updated on 8/11/03.
08-13-2003, 05:08 AM#5
AllPainful
I know its a Bug, I didn't realize it was a Known bug, but that doesn't resolve my problem. I would appreciate a solution and not posting "Its a known bug." Thank you.

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I tried editing the file and deleting the spell in notepad. Unsuccessful. :(
08-13-2003, 07:34 AM#6
Draco
Wow, that's a lot of bugs.... But we have 1.12 now right, so that makes this sutff better?
08-13-2003, 08:26 AM#7
XVoltaireX
I think there is another error you should add to that list.

One day when I openned by WE I noticed that none of the game play constants were there (they all were zero). I thought that was odd, so I reinstalled it. Then about a month later the same problem showed up. It seems to happen for no reason, infact I thought it was a virus, so i ran a scan, nothing... So I made a template map that I use for all my maps.

Oh yeah, If I leave the constants alone (at 0) and run the game it seems to load the real game constants. I was wondering if anyone else has had this problem of all of their game constants being deleted.
08-13-2003, 09:52 PM#8
AllPainful
Ok. I tried manually editing the file in a few different progs, but I feel it is not saving correctly. I think I am going to have to Hex Edit the file, but unfortunatly I no longer have a hex editor. If someone has a suggestion on where I might locate one It would be appreciated.

PS this is not a double post, its been over 12 hours since my last post on this thread.

------------------------------------------------------------

DISREGARD!!!!!!!!

I was successful in finding a Hex editor and repairing the data!
(changing the "Commoner" entry to "Other") and now work is saved.)