| 08-13-2003, 03:10 PM | #1 |
K hi u guys... Just recently I made a skin with the demon hunter, and I would like to test it now. The only problem is: I dunno how to insert it there. Each time I insert the single BLP, it tells me: No appropriate imported files exist. Well what should I do not? If it's an MDX the Editor wants then I can't do anything about that :(:nono: |
| 08-13-2003, 05:12 PM | #2 |
I think this is what u want. You need an new mdx if u want to have the old demon hunter and a new one. If u r jsut testing just change the path of the skin to the demon hunters and it should replace it in game. |
| 08-13-2003, 05:33 PM | #3 |
Nope this didn't work... And how the hell can I edit an MDX???? This get's too bad.. These were 5 hours of hard work, and now I cannot implant it:nono: |
| 08-13-2003, 06:07 PM | #4 |
I dont exactly kno what the problem is. If your using the TFT import manager import it then double click on it then click custom path and type this in Textures/HeroDemonHunter.blp. Then press Test map, it wont show up in the editor. Place a DH in the game. |
| 08-13-2003, 06:28 PM | #5 |
First of all .mdx is a 3-D model you need an expensive 3-D modelling program to edit most of them. Second You made a demonhunter? Ok go to Module, then import manage then import the .blp file. Double click it. Check custom file path. That path is Textures\demonhunter.blp Now click Test Map. He should appear in-game if you made the skin correctly and followed my directions correctly :) And always remember not all units follow the Units\Race\Unit\Unit.blp rule of thumb the can be Textures\ Replaceable texutures pathtextures etc. etc. |
| 08-13-2003, 08:33 PM | #6 |
Thx for your help it worked now:ggani: |
