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Storm Bolt! Argh!

08-13-2003, 05:04 PM#1
Lazurus
Hello everyone,
I have been busy trying to edit the Stormbolt spell to have a splatter of blood whenever the hammer hits its target for quite some time now, however the spell simply does not want to be changed, for some odd reason. Nothing I seem to add to the targetart in the humanbilityfunc.txt file has anything effect on the spell, and it's really starting to get me angry because I'm almost certain that I've gotten it to work before, when I didn't need it, and now when I do need it, its not working -_-

Any thoughts on this?

- Lazurus
08-13-2003, 05:19 PM#2
Draco
Did you change the target art, make a target attachment (like "chest"), and put the number of attachments to 2 or so?
08-13-2003, 05:29 PM#3
Lazurus
Hrm.. I guess it sounds worth a try. The ability, by default, does not have a targetart field in the .txt, so I have to copy and paste one over from inner fire, but this is what I put in before testing -

Buffart=ReplaceableTextures\CommandButtons\BTNStormBolt.blp
Targetart=Objects\Spawnmodels\Human\HumanLargeDeathExplode\HumanLargeDeathExplode.mdl
Targetattachcount=1
Targetattach=chest

That is exactly what I put into the text and it still did not work. Thanks for the suggestion though.

- Lazurus
08-13-2003, 05:50 PM#4
Ak47_Type_R
-Lazurus

(Off Topic!)

Here are couple of the spells you requested. Looking at these should easily figure the rest of the spells you wanted. On that note - Sometimes creating copy of same spells doesn't seem to be accepted in the prefix of "Learned Hero Abilities". [Look where it says (ability name) Learn on both of the auras. Notice how one has the (Learn Hero Skill) Equal to (Immolation) and the other doesn't. It seems like the WE doesn't accept custom version of it sometimes. It has before but sometime it doesn't . Maybe I overlooked it somewhere but I'm not sure. Unless you find way or already see the problem =) there is easy way around it. Just simply create a few (Learn Hero Skill) Not Equal (To Other Skills the Hero will have) so it doesn't intercept with it making your dummy upgrades go to 12 or something =P

Oh and the Evasion on the Celerity Aura thing. If you just wanted to make the Hero have evasion than its set to that. If you wanted it as an aura than you will have to set more triggers to give units within hero range to recieve it. Which I hope you can figure it out with no problem. ^_^

<Yes! You're Bothering me!> JK >.<
08-13-2003, 05:52 PM#5
dataangel
It won't work unless the spell already has target art. Add it with triggers.
08-13-2003, 05:53 PM#6
Draco
Wait. Why aren't you using the Object Editor in WE?!? :bgrun:

No need to edit .txt or .slk files anymore....
08-13-2003, 06:08 PM#7
Ak47_Type_R
You can do it easily in Object Editor in WE

Just go to Storm Bolt

Art - Target:
Set it to -> Objects\Spawnmodels\Human\HumanLargeDeat
hExplode\HumanLargeDeathExplode.mdl

Art - Target Attachment Point 1:
Set it to -> Chest

Art - Target Attachments:
Set it to -> 1

It should do it. Well for me it does. ^_^

Attachment is sample of it - If you don't understand my poorly - uneducated teaching methods. >.<

<Poor Gnoll Pups go Boom!>
08-13-2003, 09:04 PM#8
Lazurus
O.o

I am absolutely speechless.

(No, not about the Storm Bolt thing, I was pretty sure that there was a way to spawn the model upon impact, but bah, whatever.)

You've completely mastered activation auras! :)
Words cannot express my gratitude, Ak47_Type_R! Now I can finally get things moving on my map again. Thank you very very much! Now I can spend all day redoing those auras to go with this (You already did the Priestess aura right on the money too, I didn't want all the units to have evasion within the aura's radius, just her, but your right, that would be easy to trigger, but also too cheap!) Thanks again! I should be able to come back tonight with more ideas for your map too, this'll be great.

- Lazurus
08-14-2003, 03:56 AM#9
Ak47_Type_R
-Lazurus

Good good, Glad i can help. =)

Now i can finally go back to improving my map ^_^

I just needed a break from it. Spent so many hours playing it. But anyways - I hope your map turns out well.

<Ak47_Type_R gains a level in activation aura(10)> >.<
08-14-2003, 03:59 AM#10
Lazurus
Hrm.. wait, so is there no solution to the War Drums Aura / Command Aura bug? I've finished all my auras but that one because no newer versions of it allow you to edit the + or - damage field.

- Lazurus
08-14-2003, 05:03 AM#11
wcil
Yep, I tried the same thing but it can't be increased. You can increase the radius tho....
08-14-2003, 09:57 AM#12
decadence
Quote:
Originally posted by Draco
Wait. Why aren't you using the Object Editor in WE?!? :bgrun:

No need to edit .txt or .slk files anymore....


txt editing is still required for editing buffart and bufftips. the TFT world editor isnt as useful as some people make it out to be, you know.

Quote:
Originally posted by Lazarus

Hrm.. wait, so is there no solution to the War Drums Aura / Command Aura bug? I've finished all my auras but that one because no newer versions of it allow you to edit the + or - damage field.


Certain spells like command aura lose their data fields when you make custom versions of them. Either edit the originals or SLK edit. The TFT spell editor, contrary to common misconceptions, leaves much to be desired. Stick with SLKs and you wont go wrong.