| 08-13-2003, 05:38 PM | #1 |
Hi, I'm working on a demon-centered campaign and would like some input on the plot....also included are missions currently planned. Cast: Kil'Jaeden: You know who he is. Appears in the intro. Zul'Ganis: Brother of Mal'Ganis, and Kil's greatest warrior. The main character in the campaign. Zuk'Ut'Hash'Mah: A very ancient and powerful Forgotten One. He has been sealed away for aeons. Mal'Ganis: After his apparent death at the hands of Arthas, the last of his energy was saved and restored by Zuk, and he has taught him much of the current world. Dral'Therud: An orc Warlock, and the last living member of the Shadow Council. His devotion to the Legion is unwavering. Synopsis: Kil'Jaeden is very displeased with Illadan's failure to stop Arthas from reaching the FT, but his influence in Azeroth is very limited...He sends Zul'Ganis to Azeroth using an old gate that was used to communicate with ner'zuhl in times past..Zul emerges near Icecrown, but greatly weakened by the transition, and finds himself pursued by a large Scourge force... --> Mission 1: Escape from Icecrown He evade their ambushes, but the only way out is through a large scourge base. It seems he must attempt an essentially solo death or glory, until a strangely familiar voice directs him to a nearby cave. --> Mission 2: Things Best Left Unsaid... Inside the cave are a large, complex series of locking mechanisms and magical seals, defended by traps and golems. The going is difficult, but he eventually penetrates to the heart of the complex, to discover he has broken the seal on the Forgotten One, Zuk'Ut'Hash'Mah. Zuk offers to help him escape and marshal his forces to assault Icecrown, but Zul questions Zuk's motives. Zuk explains that he owes Zul a debt, and they have a common enemy in Arthas, who slew one of his breathren. As further proof of his sincerity, he introduces Zul to his sourceof information on the world above...Mal'Ganis. Zul is shocked to see his brother alive, but they waste no time exiting the cave through a second exit, emerging past the scourge forces, and near the camp of Kael. Zul'ganis has no desire to fight, only to evade the scourge, but Kael believes he has been sent to slay the Blood Elves for their failure, and attacks. --> Mission 3: (unnamed) (introduces the demon tech-tree) This is where the plot becomes a bit more nebulous...the two reach Lordearon, and battle the Forsaken to acquire a demon artifact. During a battle, Sylvanis' Dreadlord does not recognize Mal'Ganis, and when the artifact is secured, it is revealed Mal'Ganis was never revived, Zuk recreated him from his vast information on the goings-on of the surface, as well as from Zul'ganis memories...he takes the artifact for himself and escapes to return to Zuk. All seems lost and Zul marshals the last of his forces, without Zuk's energies backing him, he can not bring the legions to bear. Part 2 is even more nebulous... Mission ??: Failures...or Success? (Introduces Fel Orc Tech Tree) Zul is fighting his best against the Forsaken's forces, but he is slowly losing the battle, until red-skinned Fel Orcs under the command of Dral'Therud arrive. Dral had been watching Zul since he arrived in lordearon, and knew about Mal'Ganis, but dared not approach, for he knew he could not convince Zul'ganis of the truth. He commands the remaining Fel Orcs, and they drive back the Forsaken advance. After this, i only have an outline. Basicly, Dral and Zul go back to Icecrown and defeat Zuk. How's it look? |
| 08-14-2003, 05:17 AM | #2 |
The names are crapy, the stroy's boaring... |
| 08-14-2003, 05:55 AM | #3 |
That's why I made this topic, I'd LOVE constructive input on how to make it better...not just 'so and so is bad'. |
| 08-14-2003, 06:03 AM | #4 | |
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Ok, start by changing those names. You just spliced togeter abunch of names already used in campaigns. |
| 08-14-2003, 06:09 AM | #5 |
fair enough. Kil'jaedan IS an existing character, so nothing i can do there, mal'ganis is too, Zul'Ganis is his brother, as it were, so their names should have something in common, though i wouldent be opposed to changing it to something different so long as it retains connection. the other two I did just kind of randomly make up...Zuk'Ut I wanted something bizzare and barely pronouncable, maybe I should look to Lovecraft for ideas there. As for the orc warlock, his name's not important, just so long as it sounds orcy and magicy. |
| 08-14-2003, 12:53 PM | #6 |
Do something original. Don't use Blizzard characters, as that is majorly overdone and liberty's are always taken ("Illidan, marry me!" "Very well Arthas."). I've wrote an article on advice for campaign makers here: http://www.samods.com/index.php?cmd=article&aid=55 |
| 08-14-2003, 02:34 PM | #7 |
i like the idea, its original. i recommend u change the zul at the beginng mal'ganis brothers name. I like the forgetton ones name, it seems to fit on of his type. id like to see this one completed. |
| 08-14-2003, 03:06 PM | #8 | |
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I learned that the hard way back in the days of Starcraft on CC forums |
| 08-14-2003, 03:06 PM | #9 | |
Quote:
I learned that the hard way back in the days of Starcraft on CC forums |
