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Any triggers similar to melee map AI?

08-18-2002, 04:54 PM#1
cultofthedance
I'm an Asian and please tolerate my bad English!
The following methods are just my imagination and has not been practised...

Chapter of invading:
Method 1:
A)Units create(or train)
B)Group them and move attack to all possible gold mines
i.e. Primary:Move attack to the region of "A" gold mine
then Specific event: If unit enters region of "A" gold mine
Condition: Triggering unit is AI
Action Move attack to "B" Gold mine
and so on...

Method2:
A)Units Create
B)Group your units into two group-- one group contains only a fast unit and the other is a populated group
C) Use fast unit as a scout unit and move it to all possible gold mine
D) Set speific event: If the life of scout unit lower than 99%
Set Action: Makes your populated group move attack to the point of your scout unit, or follow the scout unit