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New Structures ?

08-13-2003, 06:27 PM#1
Metroid
I used search trying to find an answer to this but failed miserably (like usual)- I've noticed allot of people posting models for new structures, but I've yet to see any explanation of the animations/requirements for getting a STRUCTURE in game. Anyone seen a tutorial about it?

It'd be much appreciated. Thanks. :D
08-13-2003, 07:34 PM#2
Metroid
Maybe it would help if I post what I've done so far.
I'm having a problem getting the model I've MADE into the game- the world editor just says it's unable to load it, and I get the checkered box, even though the path (Units/test.mdx) is correct.

First, I followed Nicoli's guide- I did everything EXCEPT the animation portion. I'm trying to make a building- I'm assuming building's don't have a standing animation, maybe I'm incorrect?

I exported the mdl per nicoli's guide, and edited it exactly as the guide said to. I then used yobgul's converter to make it into an mdx, and put it into the Warcraft 3/Units folder I made, and imported it using the import manager. I placed a modified farm using the test.mdx onto the map (Unable to load Units/test.mdl) - I restarted the world editor, same thing.

I honestly can't tell what I'm doing wrong- can anyone tell me?


***Edit: Another wierd thing, if I load the custom model .mdx in War3Viewer, I CAN SEE IT JUST FINE! So frusrtating! >_<
08-13-2003, 10:57 PM#3
Oinkerwinkle
I think stand, stand work, brith, death, and decay are the standard building animations.
08-13-2003, 11:15 PM#4
BoZo
Metroid, have you ever tried running the map?
08-14-2003, 01:07 AM#5
Iron_Ian
Quote:
Originally posted by BoZo
Metroid, have you ever tried running the map?

Yeah try that. Or save the map once you've imported it, and close+reopen the editor.
Often when importing new models or other files the editor will not detect them until you have saved the map, closed, and reopened.
08-14-2003, 01:13 AM#6
ChoboMapper
he fixed it on IRC already, don't fret.
08-14-2003, 08:15 AM#7
tufy
Quote:
Originally posted by Iron_Ian
Yeah try that. Or save the map once you've imported it, and close+reopen the editor.
Often when importing new models or other files the editor will not detect them until you have saved the map, closed, and reopened.


Often? Try Every Time :)
08-14-2003, 08:20 AM#8
Litany
Quote:
Originally posted by Metroid
Maybe it would help if I post what I've done so far.
I'm having a problem getting the model I've MADE into the game- the world editor just says it's unable to load it, and I get the checkered box, even though the path (Units/test.mdx) is correct.


It might help if you used \ instead of /.
08-14-2003, 10:26 AM#9
Metroid
Quote:
Originally posted by Litany
It might help if you used \ instead of /.


Err... Uh.... *smacks forhead*

Yeah, I fixed it on IRC already.. The cool folks in wc3campaigns helped me out. That makes two mistakes that I was making stupidly, hmm... *rubs head*