| 08-18-2002, 06:34 PM | #1 |
Guest | First of all, without these posts I would have never gotten as far as I am now, so a big thx goes out to all of you. Now, since there have been some probs cracking the .mdx format, I've written a document explaining the magic behind Wacraft III animation (flags, bones and interpolation methods) and I've tried to explain each bit of the format as easy as I'm able to. The document will be released shortly after I post this thread. There are still many mysteries left in, but with this doc you should be able to at least adapt some of the more simple models in the game. BTW, when the doc is released, any comments on syntax and grammar are welcome :) |
| 08-19-2002, 09:07 AM | #2 |
Guest | that would be great! Imagine it that we can modify or tweak some animations =) btw one question: is the logic closely related to TA:K model animation? |
