| 08-14-2003, 03:34 PM | #1 |
could someone plz tell me the best camera settings for a third person view |
| 08-14-2003, 06:47 PM | #2 |
I like the one when it is right behind the unit, so the angle of attack: 0 Z offet: 150+ distance: 400-1000 lock camera to unit Then making the camera turn the way the unit is facing. Event: Every 0.25 seconds of the game Actions: Set camera rotation to "direction unit is facing" over 1 second. Please Note: -I dont know if you can change the hieght of the camera, personal I have tried many things and could not do it, other than when unit enters region ect. So if a unit went up a map the camera would stay at the same height. -I do not have the WE open so the actions are not exactly the same. |
| 08-16-2003, 05:26 PM | #3 |
hi, i'd like detailed instructions how to make cameras like in FM's Legacies. i can get the cam locked onto a unit but i can't make it rotate. or change the distance... |
| 08-16-2003, 05:44 PM | #4 |
You want to use the "set player N's camera <property> to X" actions. There are several of them, including rotation, distance, etc. Often a good way to set rotation is to base it off of a unit's facing angle. Here's an example of that one: Camera - Set (Picked player)'s camera Rotation to (Facing of unitBlah) over 0.30 seconds The "picked player" would be in a trigger that runs for every player. |
| 08-16-2003, 10:09 PM | #5 |
can u write out the whole trigger pls. right now i can only get it so the cam locks onto the hero, which is a start, but it's not over the shoulder, nor does it rotate. do i write something in map initialization? |
| 08-17-2003, 12:24 AM | #6 |
To keep it rotating, use the action I gave you, and for the event, a periodic time event "every .2 seconds" or such. Of course, there are problems with this too...the system I devised to get around it is way complicated. I'd suggest getting it working this way first. |
| 08-17-2003, 03:24 PM | #7 |
hey sorry i'm not too good at these triggers. can you write it out step by step for me? i tried to do what u said & it just pans the cam to the hero's feet. then when i scroll back, the distance isn't over the shoulder... |
| 08-17-2003, 04:46 PM | #8 |
Ok, instead of entering it here, I'm going to attach a map that has a simple version of this. It's an old RoC map, but you can still load it in the editor. There are two triggers for you to look at, and a camera too. The triggers are in the "players" category near the top of the list. They are called "player loop" and "camera lock". |
| 08-17-2003, 05:17 PM | #9 |
theres a problem with that link & with some of your other links. it's in Picture it Publish it MSN... format. |
| 08-17-2003, 05:21 PM | #10 |
Really? So you can't download it? That's weird...I just used the browse button and didn't do anything special...hmmm.... I will put it up on a website then I guess, give me a little time, maybe later today. |
