| 08-14-2003, 08:27 PM | #1 |
i want to create an ability like critical strike but you have to click on the icon spell to activate it like doing frost on some1 but instead doing 2 time normal damage how can i do it? |
| 08-14-2003, 09:06 PM | #2 |
I don't know the answer on that question but perhaps you can use Shadow Strike? The only problem I know at the moment is that awful smilie on top of the enemy's head. |
| 08-14-2003, 09:44 PM | #3 |
ya but shadow strike dont do 2 time normal dmg |
| 08-15-2003, 02:54 AM | #4 |
Perhaps you could take Searing Arrows, change the damage to none and the range to ~100, and then whenever the spell is cast, get the casting unit's damage value and damage the target unit for that much? |
| 08-15-2003, 03:03 AM | #5 |
-AnAtOmIc)(BoMb If you're doing searing arrows - which it doesn't do double damage - you will have to change the hero's attack type to missile in order for it to work. Anyways. You can make critical strike into from passive to active ability by making a dummy ability (windwalk for example) - set everything to zero. Set a trigger to it that when teh ability finishes casting you will recieve an ability (critical strike 100% x2) until your next attack. Or you can do it like a frenzy type ability to have critical strike for a time limit per level so they can do massive damage =P. I've made a ability similar to this where he does 10x or 5x not sure for an ultimate. You can also create trigger if you dont want it to be set to next attack to an ability - not sure how to , i done it a while back. Hope it helps ya in anyway ^_^ <Being able to edit an existing map is an achievement... but who's?> |
| 08-15-2003, 03:55 AM | #6 |
thx ak47 ill try and its a good idea to make it like an ultimate i tried but couldnt find the good trigger for it can u help can u do the -event -condition -action cuz im not really with trigger |
| 08-15-2003, 04:22 AM | #7 | |
Hm, I've got a "Normal" attack hero with a version of Searing Arrows set to range 100, and it seems to work without a problem. Neither does it seem to change his attack type when he has Searing Arrows activated. Quote:
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| 08-15-2003, 04:30 AM | #8 |
Guest | You could just set up a trigger to see when the spell has been activated. I would proly use Defend. Then give him the frost ability modded offcourse. When he unclicks defend get rid of custom ability. Thatz the only way i can think how to do it. |
| 08-15-2003, 10:15 AM | #9 |
Panto is right, you can make searing arrows melee I've used it before. Anyway, I'd say the best method is the windwalk trigger idea from Ak47, with adding critical strike to the unit with a countdown timer being activated in the background, once it runs out, remove the ability from the unit, which has been stored in some unit array. However the only problem is that you'd HAVE to see the ability, since you can't stop the icon from appearing...so it would be sorta weird to use it, and then have appear, plus you'd lose an icon slot. |
| 08-15-2003, 01:48 PM | #10 |
Searing Arrows - Ahh yes, I was incorrect =( - What Panto said was correct. I wasn't reading it all the way thruoughly. My mistake. >.< Ok - Heres a way to do it so it only lets you have the critical strike for one hit. After seeing this - I'm sure you will figure an appropiate trigger for your hero / ability. [Example of triggers represents a hero obtaining critical strike for ONE attack. The 2nd trigger will remove the critical strike after he uses it.] Trigger One: Events: Unit - Hero xxx <gen> Finishes casting an ability Conditions: [Ability being cast] Equal to (name of spell) Actions: Unit - Add (Custom Critical Strike*) to (Casting Unit) Trigger - Turn on Trigger Two <gen> Trigger - Turn off (This trigger) *Make sure the Custom Critical Strike Ability is set to a unit type ability and set to Art Position - (1,1) Trigger Two: Events: Unit - A unit Is attacked Conditions: (Attacking unit) Equal to Hero xxx <gen> Actions: Wait 0.10 seconds *Putting this in seemed to help debug a problem in bnet* Unit - Remove (Custom Critical Strike) from (Attacking unit) Trigger - Turn off (This trigger) Trigger - Turn on Trigger One As I said before. Use this only as a base or standing ground to how you will make yours. It is most likely not how you want your ability to exactly be but use your imagination. ^_^ The Trigger Turning off & on Actions just states a debug that a player can simply use the Hero ability twice to obtain the the Custom Critical Strike ability forever. (Was nasty when i found it out debugging my map). Well anyways- I hope it helps you out even a bit. =P <I might of left something out...maybe... but if i do FLame me until i fix it!... Wait don't Flame! AHHH!> |
