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Attachment Points on Units (for Special Effects)

08-14-2003, 11:32 PM#1
Uratoh
I found this so incredibly useful, that I thought I'd repost it in a more refrenceable form...everything below this paragraph is a direct copy and paste of Draco's answer to my question of possible attachment points for special effects, such as Hero Glow (origin), or what I did, making the skull on the Gul'Dan model glow with green flames (weapon, attached the sphere effect from Blood Mage). I hope someone sticks this up in the useful topics, because its INCREDIBLY potent.

The following information might be of use to those of you
attempting to use the "Special Effect - Create Special Effect
On Unit" trigger action. The first parameter for this action
is an attachment point name, which is a string value that you type
in manually.

One or more modifiers can be added to an attachment point name to
specify the exact location to which you want to attach the special
effect. These modifiers are optional, and are not defined for all
units and attachment point names. Example attachment point names:
"overhead", "hand", "hand left", "foot
right mount rear".

Attachment Point Names:
overhead (floats over the unit's head, but doesn't sway with
the head as it animates)
head (sways with the unit's animation)
chest
origin (usually at the base of a unit's feet)
hand
foot
weapon (for heroes)
sprite (for buildings)
medium (for buildings)
large (for buildings)

Attachment Point Modifiers:
left
right
mount (for mounted units)
rear (for quadrupeds)
first (for buildings)
second (for buildings)
third (for buildings)
fourth (for buildings)
fifth (for buildings)
sixth (for buildings)
rallypoint (for buildings)


__________________
Battle-Net "DracoX" (USEast)
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10-11-2003, 09:06 PM#2
IaN-x-
Is there a way to take off the weapon from an exsisting unit, or would I have to remodel it?
10-11-2003, 09:13 PM#3
Zachary_Shadow
@Ian: Open the skin in photoshop and remove the weapon, then import it to your editor and replace the path with the real one for that unit. This will make the unit have no weapon :)

@uratho: Please don't repost topics, rather post a link to them as one of these already exists in the database ( All you need to do really, is use the search ) Still nice of you to share :)