| 08-14-2003, 11:32 PM | #1 |
I found this so incredibly useful, that I thought I'd repost it in a more refrenceable form...everything below this paragraph is a direct copy and paste of Draco's answer to my question of possible attachment points for special effects, such as Hero Glow (origin), or what I did, making the skull on the Gul'Dan model glow with green flames (weapon, attached the sphere effect from Blood Mage). I hope someone sticks this up in the useful topics, because its INCREDIBLY potent. The following information might be of use to those of you attempting to use the "Special Effect - Create Special Effect On Unit" trigger action. The first parameter for this action is an attachment point name, which is a string value that you type in manually. One or more modifiers can be added to an attachment point name to specify the exact location to which you want to attach the special effect. These modifiers are optional, and are not defined for all units and attachment point names. Example attachment point names: "overhead", "hand", "hand left", "foot right mount rear". Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings) Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings) __________________ Battle-Net "DracoX" (USEast) <>-<>-<>-<>-<>-<>-<> |
| 10-11-2003, 09:06 PM | #2 |
Is there a way to take off the weapon from an exsisting unit, or would I have to remodel it? |
| 10-11-2003, 09:13 PM | #3 |
@Ian: Open the skin in photoshop and remove the weapon, then import it to your editor and replace the path with the real one for that unit. This will make the unit have no weapon :) @uratho: Please don't repost topics, rather post a link to them as one of these already exists in the database ( All you need to do really, is use the search ) Still nice of you to share :) |
