| 08-14-2003, 11:36 PM | #1 |
I thought I posted this topic already but it didn't show up..forgive me for duplicates. This is a repost of Draco's response to my asking what potential fields for the 'create special effect on unit at XXXX,' which contains a string value that's manually typed. It's incredibly useful. The following information might be of use to those of you attempting to use the "Special Effect - Create Special Effect On Unit" trigger action. The first parameter for this action is an attachment point name, which is a string value that you type in manually. One or more modifiers can be added to an attachment point name to specify the exact location to which you want to attach the special effect. These modifiers are optional, and are not defined for all units and attachment point names. Example attachment point names: "overhead", "hand", "hand left", "foot right mount rear". Attachment Point Names: overhead (floats over the unit's head, but doesn't sway with the head as it animates) head (sways with the unit's animation) chest origin (usually at the base of a unit's feet) hand foot weapon (for heroes) sprite (for buildings) medium (for buildings) large (for buildings) Attachment Point Modifiers: left right mount (for mounted units) rear (for quadrupeds) first (for buildings) second (for buildings) third (for buildings) fourth (for buildings) fifth (for buildings) sixth (for buildings) rallypoint (for buildings) __________________ Battle-Net "DracoX" (USEast) <>-<>-<>-<>-<>-<>-<> |
| 08-15-2003, 06:26 AM | #2 |
Just wanna keep this up where people can see it. |
| 08-15-2003, 06:07 PM | #3 |
Is it possible to make this thing sticky? |
| 08-16-2003, 06:00 PM | #4 |
Once again, keeping this in refrence. |
| 08-17-2003, 06:50 AM | #5 |
Should I keep posting in this one or make a new topic again? |
| 08-17-2003, 06:54 AM | #6 |
perhaps it can be added to the tutorial section. While I currently have no use for this, in a later map it could be helpful. Maybe just make it into a downloadable text file. |
| 08-17-2003, 07:25 AM | #7 |
It's one of those things that should be in the FAQ, but aren't, I guess... No need to spam this, though. |
