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Making a Unit Unselectable?

08-15-2003, 02:47 AM#1
enfo
Is there a way to make a unit owned by a player unselectable?
08-15-2003, 03:01 AM#2
FyreDaug
Just simple set the selection radius to 0 and have a trigger run that when that unit is selected, remove it from current selection.
08-15-2003, 03:26 AM#3
Panto
FyreDaug, are there any map desyncing problems with editing unit selections via triggers?
ChrydGod warned me previously to do a Call SyncSelections() after a trigger that changed the selection status of a unit, because he believed it could desync.

enfo, if the unit doesn't need to be active, you could probably change the model for a doodad, instead of having a unit.

I don't know if you could play animations for a doodad. I suppose I doubt it, but you might.
08-15-2003, 03:27 AM#4
ST0LD - ANOTHER STUPID STOLD ACCOUT (#7)
there is a option in advensed in the unit editor:ggani:
08-15-2003, 04:02 AM#5
Guest
If you use Aloc i think it will make the unit unselectable... The only problem is once you give something Aloc it can't be removed. So you would have to replace the unit afterwards.
08-15-2003, 04:36 AM#6
enfo
Um.. What is Aloc? Excuse my ignorance, it's been a long time for me.
08-15-2003, 05:33 AM#7
Guest
Aloc is an Unknown ability meaning that at the bottom of the list it will show them. And basically what its real use is is for the locusts in locust swarm. It makes it so you can't select the units.
08-15-2003, 06:19 AM#8
FyreDaug
Isnt it AIoc I not l?

I haven't had problems with using the removal of selectioned units (lol sounds funny) but then again I haven't played much with it. Maybe it's true?
08-15-2003, 07:29 AM#9
enfo
I just tried it. It is AIoc, hard to tell because it's captialized.

Wow thanks a lot, it works like a charm!