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Random Crash Bug.. + other probs

08-15-2003, 09:13 AM#1
sPyRaLz
1. Im not too sure why this occurs, but almost one out of every 3 times i host my hero siege map on bnet, it will crash sometime after the second lvl monster waves start appearing, sometimes even during the third or fourth waves.. whats wierd is that this is totally random, sometimes the game runs all the way through to the end with no problem at all, and sometimes it will just crash leaving no evidence of the cause.
i recall the last time it happened was when one of the players in game reselected his hero which was killed at the same second his town hall died (players have individual town halls), when the town hall dies a trigger is set to remove all units owned by that player. the game crashed thereafter. so thats one possible cause. Apart from that maybe its one of the unit abilities that have values that exceed the maximum, also happened once when i was playing as the dreadlord... but everything seemed fine, the map didnt crash at a instant i cast a spell.
ive checked throught my trigger script for any loops as well but there doesnt seem to be any.

2. The bonus level problem.. this one i may need someone to help me go through, but whats happening is that i have a bonus level set up but it doesnt run properly. The creeps on it just spawn all at once when they are supposed to come only after a 10 second period. heres a sample of how it works..
run trig bonus1
bonus1:- spawn 20 *insert monster* for neutral hostile at point *insert spawn point*
wait 5 seconds
turn on bonus 1-2 (the trigger set to spawn the next set of creeps after a 10 second interval.)
wait 2 secs
turn off this trig.
when it reaches the fourth wave of monsters which has the condition "number of units in *spawn point* is less than or = to 10, the thing just stops.. and after about a minute begins to run.
(what its actually ment to do is spawn more units whenever at least 10 or more are killed)

3. The mass spawn problem.
i have the feeling this has something to do with the bugged wait timers. at times the spawn points on peoples lanes just goes nuts and their whole lane will clot up, a message stating a newly created unit does not have a spot for placement once came up -,-.
the interval between the creep diversity switches is about 2 seconds, whereas they are set to activate every 40 seconds in a way that it runs in a cycle. this one is a strange problem and the only way i can think of to solve is is by creating a trigger that allows players to remove the creeps in their lane if it has gone mad (but that hasnt being confirmed to work either)

thanks in advance to anyone who might know how to solve this problem, if words arent enough ill be happy to post up a few screen samplers to show how my triggers are laid out. and if all else fails the only way to do a check is to test run the map itself although doing so i have not being sucessful in recreating the crash bug...