| 08-15-2003, 10:18 AM | #1 |
I think I've asked this before, but just to double check. Is it true, if you have an ability, that there's no way of removing the icon it gives the unit? Essentially I want a passive ability, that doesn't show up but still gives off it's effect. And yes I know some item spells don't show icons, however this ability (Evasion) always seems to show the icon no matter what. By the way, I'm also testing it for another ability, (Critical Strike) incase you find a method for that but not Evasion. Thanks in advance. |
| 08-15-2003, 07:41 PM | #2 |
Well, this worked in RoC. I haven't tried it with TFT. If you set two icons to the last buttonpos (3,2), one of them will be bumped off the screen. Alternatively, you could try converting an item ability that has the ability you want into a unit or hero ability. The generally don't have set icons. |
| 08-16-2003, 03:19 AM | #3 |
Uhh, yeah I mentioned the item thing, and how that doesn't help because of the particular skills I'm referring to. And I know that icons are bumped, however, maybe you don't realise but they've changed that in FT. Now if an icon is bumped along to the end of the command box, it'll start bumping backwards. So say X is in the bottom right, and Y is set to bottom right, then Y will move to the left of the bottom right, if another ability is there, then it'll move along yet again...I found this before, but, maybe if someone as experienced as you haven't noticed, then maybe I just assumed that was what was happening and it was actually completely different. I'll make a mock up map to test the bumping just incase. If anyone has any other ideas I'd be really happy to hear them? |
| 08-16-2003, 03:34 AM | #4 |
I have 3 skills that I had the same problem with, I have tried all the different grid positioning, nogo (they always bump to ANY availiable square, and for me its a hero's abilitie I am trying to hide but unfortunatly when the hero learns another ability the one he learns gets bumped instead). Setting the Icon to none, nogo (puts a bald man in its place). I even tried setting the grid location to 4,3 (off the grid) but it changed em back. Changing the abilitie to an Item abilite, nogo (same problem as Icon to none.) So if someone has an Idea. PLEASE HELP! Edit: Has anyone tried setting them to grid -1,-1 ? I know some settings can be set to negatives if you make that option availiable in the prefs tab. Unfortunatly I am not infront of a computer that has the editor to test this theory. |
| 08-16-2003, 04:20 AM | #5 |
Yeah that's Rob Pardo, some important guy on the development team. If you just leave it as None, I usually get a bright green icon instead. I'm not sure about the -1,-1 I doubt that would work, it'll probably just default to 0,0. Damn it, I wish I could figure out this problem. Does anyone else have any ideas? It seems bizzare that no one has solved it before now... |
| 08-16-2003, 04:50 AM | #6 |
You can't set it to -1, the game doesn't allow it, for the same reason it doesn't allow something like 5,3... Back on topic, I'm not sure how you would do this. Exactly which skills are you trying to make, and why couldn't you do it as an item? If we knew that, we might be able to help you on it a bit more. |
| 08-16-2003, 05:26 AM | #7 |
Guest | Hate to tell you but there is no way around it. I tried to do this in TFT i ended up editing the ability files in hex to force me to use number the world editor won't give me but all it did was either crash the game or do nothing. It depends on where you put it off screen. And the only way to bump one off screen is to make it when there is no extra icon space left.. But as soon as you free up a spot it jumps back into it so there is really no pratcial way to do it. I was thinking you could use dummy auras just to fill the spots and give them a black icon so it would show up black.. (I tested this ingame and it looked allright bu tyou could see the tooltips as there is no way to disable them.) That was the only way i could think of.. I though of a good system of doing it to where certain spells would take priority over other ones. |
| 08-16-2003, 10:06 PM | #8 |
Perhaps if you made an all-black icon and changed the tooltips to " "? |
| 08-16-2003, 10:13 PM | #9 |
Guest | I did that it looks allright as long as you don't try to go over them. Then it looks kinda stupid because its just a blank tooltip. |
| 08-17-2003, 02:24 AM | #10 |
For me that idea isn't applicable, I need the spots to be Empty, so future abilities can be in them. |
| 08-17-2003, 05:57 AM | #11 | |
Quote:
Make it so that you remove the ability whenever you choose the skill that should be at that location, and then readd the evasion ability. Then the evasion ability would be bumbed away a slot and also, the new spell would get it's right location. |
| 08-17-2003, 06:00 AM | #12 |
I thought about that... Quess I will have to try it. But any other suggestions would still be appreciated. EDIT: Didn't work. |
| 08-17-2003, 04:08 PM | #13 |
Guest | What i did was i created a priority script that every time you gain an ability it basically strips all thr other abilities and then readds them based on prioity so you main spells don't get stuck off screen. |
| 08-17-2003, 08:24 PM | #14 |
Ah, I didn't do it based on priority. Can I see your script? I had another problem with my "add/remove" and that was that the hero has 4 learnable abilities, and 3 starting ones (the 3 starting are the ones I need to hide) and there are only 6 slots availiable for buttons. When I learned the 4th ability it placed it UNDER the learn button, so that it was invisible unless you reach max level. |
| 08-17-2003, 09:29 PM | #15 |
Guest | I would help you but im' really busy on the map i'm making now but i can tell you this basically all you gotta do is make a Item check system using Arrays.. You store all your items in this array then you make a string array and using the same indexes put info in this string... I use more than just priority in this string mine tells me a lot of things. |
