| 08-19-2002, 01:03 AM | #1 |
Guest | I'm in dire need of help. The music for my campaign is absolutely not working. There are numerous problems. First of all, when I save, or re-open my map, the music is set to 000:000 seconds all the time. Second of all, when it does work, it is much, much too quiet. Even when I set it to 100% and all other sound to 0%, it is still very very quiet. Please help me, my RPG won't be he same without music. |
| 08-19-2002, 02:48 AM | #2 | |
Guest | Quote:
It won't help you, but I have to say I've encountered this problem when I made TRH 3. It seems that sometimes, saving a game will reset all the imported sounds to 0, which doesn't affect triggers but prevent the map from displaying these sounds (although I only used sounds, not music). I haven't been able to solve the problem, so I recommend that you finish your map then take care of the sound problem, which didn't happen all the time (in my case). |
| 08-19-2002, 03:01 AM | #3 |
Guest | make a trigger that sets music volume to 100% right b4 the play music trigger. |
| 08-19-2002, 04:32 PM | #4 |
First problem: Music resets to 00:00:00. One way this might happen is that you're using the "Test map" function to start the map from the World Editor. This sometimes (not terribly often, in my experience, but it adds up eventually..) resets all of your music files in the map. Just add them again and make a habit out of not using Test map after you've added music. Second problem: Sound volume is much too low. Aside from the solutions offered by others, you should notice that music and sound effect volume is lowered while "Cinematic mode" is turned on. You could counter this by either emulating Cinematic mode, or raising the volume of the song (like others said.) How to emulate Cinematic mode? It's a crude method, but use "Disable user control," "Turn letterbox mode on," and create a visibility modifier covering the entire map, and turn it on. You have to reset all of these after the sequence is done, though, making it less than ideal compared to Cinematic mode. Hope that helps. |
| 08-19-2002, 10:23 PM | #5 |
you need to get the enhanced WE, this fixes those pesky sound problems except you may have to do a lot of repathing due to the nature of the program |
